Islanded it’s a survival nature sandbox game, based basically on reality and trying to achieve high quality experience, but without skimping on what is really important in a sandbox game: creativity.

You have been forgotten in the sea, however, you've been lucky enough to end up in what looks like a desert island. Forget about zombies or other creatures, they doesn't exist. The communication with the nature and animals is the key to get access to any corner of the island.

Face off against being truly lost. Fight against nature. All your actions will affect permanently the terrain and animals in the island.

Search, fight, build, Hide, attack, find, be the king of the island.

Be Islanded.

Desura Digital Distribution

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Blog RSS Feed Report abuse Latest News: Development Update #13 - Alpha

1 comment by EngyneCreations on Jan 13th, 2015

Finally here, the last Islanded Alpha version (Alpha 9). Huge changes are been made, including all the game UI for HD resolution, 4K support and much more! There are changes visibles, but the majority of them are just in the code, you can't see them but will help a lot the upcoming beta.
This time, instead of a update video, there is a Trailer for the "Coming Soon" Islanded Beta!

Wait. You can be a bird?

Well, this is the main feature. Don't try to find birds or other animal, they are not in the game. The upcoming beta will introduce the ability to control any animal on the island. This is why animals take so long to be introduced. The idea is that you will be able to take the mind of other animal and use their abilities to survive.
A bear to protect or find food, or as shown in the trailer, a bird to explore faster the island. I'm currently working on this feature, so expect more information in the future. Alpha Update Alpha Update Alpha Update Alpha Update

Bugs & Fixes

  • Fixed Temporarily disabled Workshop area
  • Fixed Reduced Moon light & sky color
  • Fixed 60FPS lock disabled
  • Fixed Buildings collider not working
  • Fixed Text size of Inventory
  • Fixed Big logs rolling without reason
  • Fixed Duplicated tools when loading game
  • Fixed load Big logs don't spawn resources
  • Fixed Footstep sound on tree trunk
  • Linux Fixed mouse issues

Unity 4.6.1

Islanded was using Unity 4.3 since first Alpha. It was time to import Islanded to a newer version of Unity. Unity 5 still in beta, and I don't think that a Beta game engine will work 100% well for a Beta game.
With this update of Unity, the Linux mouse issue is gone and I hope that the AMD 8 core problem it's also gone. But i don't have a 8 core CPU. Yet. Anyone with a 8 core CPU with issues of low FPS, try this version and see if it work well. If not, I will just have the option to buy an 8 core CPU to actually find the issue.

HD UI & Resolutions

This is the main reason why this version take almost 2 months to be ready. All the in-game UI is new. The old UI was made in a weird resolution (1050x675 or something like that.). This new UI is cleaner, looks better, has better contrast and colors, it's easier to understand and it's intended to work even with 4K correctly.

With this change, now 4K and "2K" resolutions are available, but there is some problems. The lower resolution available now is 1024x768 instead of 800x600. We are in 2015, and trying to game in 800x600 is not a good experience at all. But if you like to play games like old school, the window mode is resizable, you can create the resolution you want (Lower than 1024x768 the inventory will be inaccessible). Alpha Update

Building System

Alpha 8 introduced the building system (kind of). In this update the building system is totally new. Now builds use resources of your inventory, can be upgraded, there are sounds and the new UI display the resources that are needed for every type of build. The "Blueprint" style when placing builds is now switched for sticks to be more realistic, as a planification of a real wall.
All the builds are new, with HD textures, with better distribution and shaders. You need to place first a structure to be able to place walls or floors. Every build will have a restricted place in the future.

The building system it's not totally done, there are a lot of things that need to be fixed and improved, but for now it's a good base.

With the new builds, the fence, trap door and stairs are not included in the game right now. Your save data will NOT work with this version. Use the "New game" option or you will experience weird errors! Alpha Update Alpha Update Alpha Update Alpha Update

Resources & Inventory

With the new build system, the resources were very few. A big log will now drop 8 logs instead of 4, the crafting recipes are easy to make, or give more items and the inventory have more space for items. Even with this changes, make a little house will need more than 2 big trees.
If you try to build something big, you will need to work hard to get that resources.

About crafting, the workshop is now disabled. It was a good idea, but became more limited than expected. This doesn't mean that the workshop will disappear, but will be disabled for some time. Now you can create items in any place.

Humble Bundle

I recently announced that Islanded can be purchased through Humble Bundle with Widgets.
Now I have the pleasure to announce that Islanded will be also in the Humble Store! The actual website purchase (PayPal) will be discared, and at Desura will appear the preorder version to purchase.

I just want to send a big thanks to all the Website pre-order purchases! I will think something special for you! (if you were thinking of buying Islanded Pre-order from the web, you have time until next week or so).

Islanded Beta

A lot of cool features including multiplayer, animal control, and some other secret things will come with the next update. Stay tuned for more info about Beta version. Thanks for playing, and stay alive!

Remember: Save games will NOT work in Alpha 9. Use "New Game"

Full changelog of features

  • Unity moved from version 4.3 to 4.6.1
  • Added 2560x1440 resolution support
  • Added 3840x2160 (4K) resolution support
  • Added Main Menu animations
  • Added Main Menu sounds
  • Added New Main Menu HD UI
  • Added New in­game HD UI
  • Added New pause menu
  • Added New build menu
  • Added New water Ultra settings
  • Added Water quality option
  • Added Window mode now can be resized
  • Added New Stick model
  • Added New Stick icon
  • Added Tier 0 builds (Sticks)
  • Improved Main menu color quality
  • Improved Create system
  • Improved Water reflection
  • Improved Dynamic light
  • Build Now rotate 45º instead of 90º every time.
  • Build Now cost 5 sticks on Tier 0
  • Build Now cost logs & bark to upgrade Tier
  • Build Has HD textures
  • Build Now has Tiers
  • Item Stick recipe now deliver 20 sticks instead of 5 per log
  • Item Big log now deliver 8 logs & 5 bark instead of 4 logs & 3 bark
  • Item Stick now has a max of 150 instead of 25 per stack
  • Item Log now has a max of 250 instead of 100 per stack
  • Item stone now has a max of 150 instead of 100 per stack
  • Fixed Temporarily disabled Workshop area
  • Fixed Reduced Moon light & sky color
  • Fixed 60FPS lock disabled
  • Fixed Buildings collider not working
  • Fixed Text size of Inventory
  • Fixed Big logs rolling without reason
  • Fixed Duplicated tools when loading game
  • Fixed load Big logs don't spawn resources
  • Fixed Footstep sound on tree trunk
  • Linux Fixed mouse issues

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 52)
leihrod Jan 31 2015, 5:30am says:

can we play multiplayer here?

+1 vote     reply to comment
[ThePunisher] Dec 4 2014, 3:19pm says:


+2 votes     reply to comment
Oelkanne0815 Oct 27 2014, 11:05am says:

are there enemys in the game or animals ?

+1 vote     reply to comment
EngyneCreations Creator
EngyneCreations Oct 27 2014, 11:52am replied:

Not in this build. It's the next thing to implement

+2 votes   reply to comment
Oelkanne0815 Oct 28 2014, 2:09am replied:

ok ty for answer!

+1 vote     reply to comment
Jailbyrd Aug 30 2014, 3:33pm says:

Hey guys! Check out our video look at This game is shaping up to be amazing!

-1 votes     reply to comment
epicZERO74 Aug 30 2014, 12:07pm says:

is this game "playable" as in some basic game features exist, or is it just like a prototype engine test kind of thing?

+1 vote     reply to comment
EngyneCreations Creator
EngyneCreations Aug 30 2014, 11:51pm replied:

Islanded uses Unity, so is not a tech demo. Alpha is for the base game, Beta will include some big features and full release, is full game with updates.

+1 vote   reply to comment
NateBravender Aug 26 2014, 10:23pm says:

Mac build in progress..? Sorry, I'm just *really* excited for this game! :D It sounds Awesome!

+1 vote     reply to comment
EngyneCreations Creator
EngyneCreations Aug 27 2014, 4:27pm replied:

Absolutely. Soon will a version for Mac. Expect a lot of bugs. Just give me some time! :)

+1 vote   reply to comment
NateBravender Aug 28 2014, 12:32pm replied:

cool :D

+1 vote     reply to comment
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Developer & Publisher
Engyne Creations
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Release Date
Released Jul 26, 2014
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Single, Multiplayer & Co-Op

Latest tweets from @engynecreations

UI is finally done. It really take longer than expected. Like, a lot longer.

Mar 25 2015, 2:23pm

The new Inventory and Create UI. This is taking a lot of time to make it work properly! #indiedev #gamedev

Mar 14 2015, 8:22pm

Unity 5 released. It's not sure 100% but it seems that islanded will be ported to Unity 5 in following updates.

Mar 4 2015, 6:59am

More screenshots of the Islanded Beta: With this new UI, build something is faster than ever! #gamedev #indiedev

Mar 2 2015, 2:01pm

This is the new Pause Menu. More Beta images in coming weeks! #indiedev #gamedev

Feb 24 2015, 3:57pm

@JMcAfreak Dev build is working at +60FPS more than last Alpha, so expect even more smooth gameplay. Thanks for playing!

Feb 21 2015, 5:04pm

Actually, this is really interesting: This is why I don't want Islanded in the Early Access world.

Feb 15 2015, 11:57am

Using the new UI is really tedious... It's taking a lot more time than I thought.

Feb 15 2015, 11:54am

@MeowstersTeskat @Val7538 Pillars will still appear in the corners automatically and will be available to use as decoration.

Feb 11 2015, 5:38am

@Val7538 No, you will not place them between walls manually, they will be included in walls or placed automatically.

Feb 9 2015, 12:57pm

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