The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Intruder Alert! → Asymmetric Multiplayer RTSS for Windows, Mac.

Intruder Alert! is an upcoming cooperative asymmetric multiplayer Real-Time Strategy Shooter; a standalone indie title powered by Unreal Engine 3.

Report content RSS feed Short & Sweet

A nice handful of brand new in-game screenshots to feast your eyes on is what's in store for you today!

Posted by on

Intruder Alert! News

Another two weeks have flown right by since our last news post and (just like clockwork) we're back with an update, one that's light on text and heavier on media:

While the rest of the development team has been focused entirely on building IA!'s gameplay, our trio of artists has been hard at work creating tons of modular assets, textures and props for our levels, starting with the hidden mountain launch site.


Mountain: Interior 02Mountain: Interior (WIP, 17/02/2012)

Mountain: Interior (WIP, 17/02/2012)Mountain: Interior (WIP, 17/02/2012)

Their first order of business was to create the Corridors, since they'll be used to interconnect the various rooms and areas within the base. Assets (like walls) were separated into sections so that corridors of varying shapes and lengths could be built using the same set of assets.


Computer LabComputer Lab (WIP, 30/03/2012)

Computer Lab (WIP, 30/03/2012)Computer Lab (WIP, 30/03/2012)

Not long after that came the Computer Lab and the sets of objects (desks, chairs) and clutter (sheets of paper, mugs) used within. As with the corridors, this section's assets were created with modularity in mind so that rooms of different sizes and configurations could easily be built with reusable pieces.


Mountain: Interior 03Launch Chamber (WIP, 30/03/2012)

Launch Chamber (WIP, 30/03/2012)Launch Chamber (WIP, 30/03/2012)

Our art team just recently began working on the hidden lair's missile Launch Chamber, which is the area that will very likely contain the level's final objective and miniboss fight. All we need now is a big monkey-like bad guy that can jump around the rocket with robotic finesse.

Remember: all of the areas showcased above (and in our Gallery) are still works in progress!


April's Ask the Team! event starts exactly one week from today, so if you have any questions about the images above (or IA! in general), be sure to post them in the appropriate thread when the time comes. No question will be left unanswered!

And don't forget to check back often as we'll soon be posting our third and fourth FbReq (Feedback Request) threads (covering Objectives and Routes), some new concepts, our very first gameplay videos, and much, much more!


Want to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project? Why not join us! We're always looking to expand our small team, so if you believe you have what it takes to work with us on this very demanding (and very gratifying) project, read the posted information about our openings and send us a message; we'd love to hear from you!


rM CommunitySteamTwitterFacebookYouTubeGoogle+Reddit
Post comment Comments
TheUnabridgedGamer
TheUnabridgedGamer

Wow, kept a serious post despite the date? Now I am reminded why I am still tracking this game.

Reply Good karma Bad karma+1 vote
JohnnyTheWolf
JohnnyTheWolf

It looks suspiciously similar to Team Fortress 2 though...

Reply Good karma Bad karma+1 vote
ChromeAngel
ChromeAngel

The computer lab needs a ticker tape machine, a telex and more reel to reel tape drives

oh and some chunky ring binders to hold the instruction manuals.

Reply Good karma Bad karma+1 vote
AndY Author
AndY

I'll add them to the prop list. Thanks! :)

Reply Good karma+1 vote
Firesprayer
Firesprayer

Hah, love the rocket. Perhaps you might want to extend the ceiling a tad more to give the room a bigger feel to it.

Reply Good karma Bad karma+1 vote
AndY Author
AndY

The focus of those areas is just on the assets for now; scale and layout will be handled by our level designers (the room will definitely be bigger since we want to include a final "epic" miniboss battle!).

Reply Good karma+1 vote
ShrikeGFX
ShrikeGFX

Great work with your Indie DB profile, I dont know what you did there, nor how, but its really great. Are those official funktions ?

Reply Good karma Bad karma+1 vote
AndY Author
AndY

It's a mix of custom HTML, CSS and JQuery. Once you have it written, a ModDB/IndieDB admin will need to approve it and apply it to the page. :)

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Intruder Alert!
Platforms
Windows, Mac
Developer & Publisher
redMatter
Contact
Send Message
Release date
Game watch
Start tracking
News
Browse
News
Share
Related Games
Intruder Alert!
Intruder Alert! Real Time Shooter
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial
Related Groups
redMatter
redMatter Developer & Publisher