The ultimate trash experience has all you need! We got boobies. We got hookers. We got Zombies. We got Nazis. We got even Nazi-Zombies! Now with full feature movie "Night of the Living Dead"!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Motion Blur / Blur Distortion (view original)
Motion Blur / Blur Distortion
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
stupidgamedev
stupidgamedev - - 240 comments

How did you do that?

Reply Good karma Bad karma+1 vote
IvanErtlov Author
IvanErtlov - - 342 comments

A script that rewrites the post process shader if you get a severe blow or see something really weird, it fades in the "motionsickness" part of the fx file. After getting healed or more sane, it goes back to Bloom, HDR or whatever is used at this time.

Reply Good karma+1 vote
stupidgamedev
stupidgamedev - - 240 comments

is that fpi scripting? or a mod for the .exe?

Reply Good karma Bad karma+1 vote
IvanErtlov Author
IvanErtlov - - 342 comments

A mixture of the precusor of the recent Beta 1.19code, rewritten bond1 PP shaders and heavy fpi scripting. No mod needed.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

When getting a heavy blow or being hit critically, the vision gets blurred.