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When getting a heavy blow or being hit critically, the vision gets blurred.
How did you do that?
A script that rewrites the post process shader if you get a severe blow or see something really weird, it fades in the "motionsickness" part of the fx file. After getting healed or more sane, it goes back to Bloom, HDR or whatever is used at this time.
is that fpi scripting? or a mod for the .exe?
A mixture of the precusor of the recent Beta 1.19code, rewritten bond1 PP shaders and heavy fpi scripting. No mod needed.