Intertwined is a game set in a post-apocalyptic environment where the player must attempt to rebuild society with what scarce resources are put before him, while staying elusive and avoiding the evils of this new world. While some people may choose to stay isolated and live off the lands themselves, others may take on the hefty task of building or joining a settlement, and living in a community with the perks it provides. As the game advances, the focus of surviving turns to thriving as players take to creating vast cities and rebuilding society; advancing the world from a nuclear wasteland to a potential futuristic utopia.

Post news Report RSS Progress Update #7

This update highlights some changes we've made to the base building system. Overall, it's a short update with limited screenshots because most of the stuff has changed on the back end, but we still decided to pull something to show!

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Hello friends,

I've been working on base building for some time now. It has been completely redone since the last time it was seen, although that is mostly on the back end. It will hopefully look pretty similar to how it was before (with a few changes, hopefully for the better). Firstly, before you would simply place down buildings and they were instantly created, you must now place a blueprint of a structure down, supply it with the proper materials, and then hammer it some. The more completed the structure is the more it will rise up from the ground. The construction UI is relatively simple, although it will still undergo several changes, as there isn't yet a list of required materials.

The red bar represents the unfinished portion. The blue bar represents the percentage of materials that are ready to be constructed. Finally, the green bar represents the percentage of the structure the is constructed. The green bar can only go as far as the blue bar.

Lots of infrastructure has been placed for this base building system. Particularly in the case of AI. We have code in place to set-up jobs for the AI, which in future will allow players to assign AI to whatever job needs to be done, and they will complete it.

Currently there is not much to show, screenshot-wise. This was just a quick update to show you guys where we are with this. Hopefully, that's something interesting for you. Leave some feedback! Maybe some suggestions? See you next week!

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ferdyfist
ferdyfist - - 529 comments

Sounds awesome! More realistic! Looking forward to the screens!

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