INSECTION is the new 4 player co-op FPS in which you join a rag-tag crew of ex-military adventurers, working on various black ops. Inspired by classic sci-fi action films the game throws you into a dark, but explosively vibrant universe filled with corrupt corporations and an alien species that will rip you apart. The core of INSECTION is killing alien monsters and completing the task at hand using powerful weapons and team tactics.

Post tutorial Report RSS Diffuse map from high polygon source object

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Posted by on - Intermediate Textures

A quick step-by-step making of: a color/diffuse map using the high polygon source object.

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model is pretty simple.

We just follow these 4 simple steps:

1. We apply some colors to the high poly item that will help us in creating a color mask which we will use in the final diffuse texture in photoshop.

low-and-high

2. Then we apply a projection modifier from the low poly model and assign the the high poly model as source, then we bake a color map. This will get the color info from the high poly into a diffuse map for the low poly.

projection-settings

3. Open photoshop and make selections by color and keep those selections as layer masks.

4. After creating the layer masks we adjust the color to our liking and finish off the texture using photo sources, an ambient occlusion pass and some dirt layers.

from-color-to-texture

So there you go, the final diffuse map with this fast technique is ready.


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: