INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

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cW#Ravenblood

Really nice level design, the textues and the lightning is great,
you've created a nice atmosphere!

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JohnYukon
JohnYukon

The texturing and lighting is indeed phenomenal

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KEEP_IT_UP!
KEEP_IT_UP!

awesome lightning and textures... like the ones above already mentioned. :)

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tile
tile

epic.

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Spooboy
Spooboy

I seriously envy your mapping abilities. This room reminded me a lot of Metro 2033, you guys turned a tunnel (or just a square room) into something really unique and interesting. People have mentioned above that the textures and lighting are impressive, but to add on just a bit the detail is outstanding. Honestly, how do you guys come up with this stuff? I would have never thought to have put a fence in the wall like that, half covered, and half exposed. It's utter genius! Please do share more of this environment, I love what you guys are doing!

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xxx.xxx.xxx
xxx.xxx.xxx

this is an awesome picture

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Analdin
Analdin

It's really awesome to see how you turned Source Engine's usually really clean, impressionistic look into a grungy and detailed athmosphere. And even better, you don't make the mistake to make it look boring! I see great pattern breaks (by using different textures in the right place), the lighting is really adding to that, too.

Excellent job!

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Oskutin Creator
Oskutin

You haven't played Hl2?

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Frogumm
Frogumm

This is simply brilliant work. Great job!

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Maintenance tunnels.

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Zuntti
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