Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

Report RSS Planetary engine update ( volumetric fog/haze

Only 3 days ago we showed you guys the work that has been done on the Infinity water and we are already back to show something new. InfinityAdmin(Flavien Brebion) has implemented a simple form of volumetric fog / haze for the planetary engine. It is almost 95% vertex shader based, and works by generating

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Only 3 days ago we showed you guys the work that has been done on the Infinity water and we are already back to show something new.

InfinityAdmin(Flavien Brebion) has implemented a simple form of volumetric fog / haze for the planetary engine. It is almost 95% vertex shader based, and works by generating a fog sphere of a constant thickness around the planetary sphere. For more technical information about this you should check the latest development journal update.

Infinity78 Infinity79

More news:

- InfinityAdmin has added a simple "tide" effect to the water: a set of cosinus functions modify the water level by +- 20 meters depending on time. At the moment it's a "fixed" effect, but he intends to make it dependent on the presence of a moon.

- To have a break from the terrain engine, InfinityAdmin started to code an A-star algorithm to handle A.I., the goal being to experiment NPC traffic in stations in the coming weeks. A-star is a graph algorithm that allows one to implement pathfinding and to associate some "costs" to each segment of the paths graph. That way the A.I. can select the shortest path to go from a point A to a point B, depending on the costs assigned to the graph.

Comments
D@rson07
D@rson07

you guys are god like lol very nice work

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saudoo
saudoo

What about rainclouds? Are those implemented too?

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zombieOnion
zombieOnion

we bow before thine magics

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Piuneer
Piuneer

wow. this is just way too much detail.

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angry_bot
angry_bot

I second that. Absolutely stunning work. :)

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CommandoPoop
CommandoPoop

This is amazing. Can't wait for the release

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VivaLaInsomnia
VivaLaInsomnia

Pioneers to the modding community! Cheers to you guys.

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Masterhobbes
Masterhobbes

Gods of gaming

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rofl106
rofl106

never cease to amaze me, never

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::idiot::
::idiot::

I wish games did as much as you guys. That's completely steallar. I think people's doubts about the whole MMO thing are starting to fade... quickly.

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TKAzA Staff
TKAzA

its a custom build engine so god of engine code...
if its going to be mod/ addon compatible even better

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Blackops67
Blackops67

Wow I wonder if has any ingame lag? It looks sweet, just another reason I'm getting this when it comes out! :D

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JoeX111
JoeX111

This game could just let you cruise around in those clouds aimlessly and it'd still be awesome.

Amazing stuff.

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l0d1z
l0d1z

wow you're so fast IA, it's simply godly..

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ScreamingCricket
ScreamingCricket

Absolutely fantastic, every update has something stellar to show off. Keep up the great work, looking forward to next update.

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Toxicity2
Toxicity2

Saudoo, why would you care about rainclouds, read what there doing and look at it, isnt that good enough? and no thats not meant to offend or flame so dont get mad :)

amazing job guys

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saudoo
saudoo

I know.. But it would certenly be a nice touch though. Watching how lightening strikes the planet. Both the normal ones, that stays beneath the clouds. But also those which stays on top of the clouds reaching hundreds of kilometers.

It would also put a new dimension of realism into the game. For sure. :)

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saudoo
saudoo

Not offended by the way... :D

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Descent
Descent

Amazing!

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Leedeth
Leedeth

XD Crazy stuff.

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Infinity: The Quest for Earth
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