Features:
 

  • Indie game management-sim
  • Manage funding, game ideas and your team
  • Multiple endings
  • Multiple growth paths for team member (with related impacts on storyline) 
  • Discover the story behind each member

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Blog RSS Feed Report abuse Latest News: Modeling How Indie Games Sells

0 comments by Alfe on Jun 21st, 2011

Table for Gamer's Buy Rate Based on Review Score

Then I put myself in to the mind of a gamer when buying something. First the game buyer must find out about the game. Then a game buyer probably has read a review of the game and based on the score will choose to buy it or not.

So how I implemented this in game is simple. First, every customer has a chance to find out about the game. You can increase this rate by advertising more or having a prettier selling area. Then after they notice they either choose to buy it or not buy it. This is affected by the review of the game. The formula is on the right. It's a little simplistic but maybe I'll improve in the next episode.

Then I think to myself, "Ah... if I actually figured out the correct mathematical model for this then people would be banging down my doors to get at it." Making a game about making games means solving problems about making games.

That's all for this quick update! Hope you enjoyed this slightly meta article.

Post comment Comments
HieroQuinn
HieroQuinn Jul 16 2013, 12:19am says:

how do i download this?

+2 votes     reply to comment
architectts
architectts Apr 1 2012, 2:20pm says:

heh.

+2 votes     reply to comment
MaestroGamer
MaestroGamer Jun 7 2011, 2:20pm says:

hey im supposed to play as a guy called justin .. But who is Aki and Cleo

+1 vote     reply to comment
Alfe
Alfe Jun 10 2011, 7:39pm replied:

Aki and Cleo are the female leads and people who become a part of your team.

+2 votes     reply to comment
MaestroGamer
MaestroGamer Jun 19 2011, 8:29am replied:

oh .. any ways .. will there be a LINUX version ?

+1 vote     reply to comment
MaestroGamer
MaestroGamer Jun 6 2011, 6:46am says:

u know i like ur characters specially AKI ..

like the story too ..

+1 vote     reply to comment
Saq
Saq Jun 5 2011, 6:14pm says:

Please let us know if it will be similar to game dev story? I wanted to play that game but i dont have an iphone, and theres no way i was willing to spend $400 for one just to have a go at it, but seeing as how this one is coming to pc and mac, how are you planning to have the gameplay be like?

+1 vote     reply to comment
Alfe
Alfe Jun 5 2011, 7:05pm replied:

Gameplay will take place over the period of 2 1/2 years. Every 3 months you will have to produce a game. Game ideas come as you progress through the game. Each game idea has several implementations with different price points and different work amounts required. You can do research to increase the multiplier of the rate that you complete work.

Then there's also interacting with your team members. This is about a very indie group of game devs.

+2 votes     reply to comment
Maxen1416
Maxen1416 May 14 2011, 6:42am says:

hmm.. quit intesting, very intersting..
tracking :]

+1 vote     reply to comment
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Infinite Game Works
Platforms
Windows, Mac
Engine
Ren'py
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Official Page
Sakurariver.ca
Release Date
Released Aug 25, 2011
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Role Playing
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Single Player
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