Then I put myself in to the mind of a gamer when buying something. First the game buyer must find out about the game. Then a game buyer probably has read a review of the game and based on the score will choose to buy it or not.
So how I implemented this in game is simple. First, every customer has a chance to find out about the game. You can increase this rate by advertising more or having a prettier selling area. Then after they notice they either choose to buy it or not buy it. This is affected by the review of the game. The formula is on the right. It's a little simplistic but maybe I'll improve in the next episode.
Then I think to myself, "Ah... if I actually figured out the correct mathematical model for this then people would be banging down my doors to get at it." Making a game about making games means solving problems about making games.
That's all for this quick update! Hope you enjoyed this slightly meta article.
One of the tricky things of game development is to get to that state where the game is playable. That has been a mostly interesting journey for Infinite...
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how do i download this?
hey im supposed to play as a guy called justin .. But who is Aki and Cleo
Aki and Cleo are the female leads and people who become a part of your team.
oh .. any ways .. will there be a LINUX version ?
u know i like ur characters specially AKI ..
like the story too ..
Please let us know if it will be similar to game dev story? I wanted to play that game but i dont have an iphone, and theres no way i was willing to spend $400 for one just to have a go at it, but seeing as how this one is coming to pc and mac, how are you planning to have the gameplay be like?
Gameplay will take place over the period of 2 1/2 years. Every 3 months you will have to produce a game. Game ideas come as you progress through the game. Each game idea has several implementations with different price points and different work amounts required. You can do research to increase the multiplier of the rate that you complete work.
Then there's also interacting with your team members. This is about a very indie group of game devs.
hmm.. quit intesting, very intersting..