Indie Game Story is a game about having a creative/development team and develop your own indie games, living the life of a small game studio, getting contracts to get enough money to finally work on your dream project. You’ll be able to hire your own staff, make them work like hell, fire them, get better employees, get better contracts, try to optimize your income as much as possible before going all-in on your own indie game project which you will have the total direction in your hands. Pick a type, a genre, a good name, develop your game audio, art, code and text (through your employees). Get a bigger office, get more employees and work on more ambitious projects!
Trashing what has been done brings another advantage: The whole game concept went back to the planning board. Don't worry though, it's still the same game, basically the same goal and for the same audience.
Posted by tbergeron on Apr 10th, 2013
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First I'd like to begin with, I am so excited! It's been a little over a full month since our Indiegogo campaign which went super fine. During that campaign month, the game lived its first "alpha testing". During that testing session, we discovered that many aspects of the game needed improvement and lots of work sometimes because of the 2D engine not being able to crunch enough numbers for the game to be enjoyable. This caused me a lot of worries which is why during the last month:
The game has been totally rewritten from scratch with a new engine.
Yes that's right, what you played has been trashed. It's been a long painful learning month but I'm extra proud of the results and the game will look & shine as good as it primary was inside my head.
But wait it's not over, trashing what has been done brings another advantage: The whole game concept went back to the planning board. Don't worry though, it's still the same game, basically the same goal and for the same audience.
Last week I published a GIF of what the new engine looks like, here it is:
Ready to see what brings these changes? Check this out.
Changes the game rewrite brings:
Changes to the game concept/story:
Please keep in mind that these are planned changes/features and might not be part of the next alpha.
Want more details about the new engine?
The new game engine is basically Unity. But as some might already know, it's a 3D engine and we're building a 2D game. So a lot had to be developed such as 2D path finding, 2D pixel perfect cameras to have that perfect 2D look, 2D lights, character animations, character movement and so much more. So yes basically it's Unity but with a whole layer of goodies made by myself and some awesome helpers I had while learning the whole thing.
The game is now programmed using C# but uses JSON for many of its data-related applications. Which means there's a good chance of supporting super simple JSON mods ;-)
Want to try the new engine?
A demo of the engine is available right now, featuring a very simple demo of the starting area with lights & shadows, basic character movements (click on character, right click to move), camera controls, basic time display and a FPS display to monitor performance.
You can download it here! It's only for Windows right now, having a problem? Please go on our forums, we'll make sure to fix your issue!
What about the future?
The game is now going back to its "less secretive" state, even if there's still lots of stuff to announce but since that other stuff isn't ready yet we'll hold on a little before announcing anything else.
Looking to know when will be the next alpha? All I can say right now it's that development is going very fast and we might open up alpha tester registration next month ;-)
That's a lot of changes for the past month, I hope you understand why the month has been silent. I really needed to concentrate on that hard task of rewriting the game but now that it's over and all the changes are on the table, development updates, vision articles and all that good stuff will come back live every weeks!
Comments? Suggestions? Please join us on the forums, we really throw a bunch of goodies to the community so if you like the game take a second to check them out. (That lights & shadows demo GIF have been there since last week so there's definitively things you'll see on the forums that you won't ever see on the blog and you'll get a chance to chat with the whole team!)
I really cannot wait for next alpha testing session! Stay tuned.
Thanks for your patience, and for being awesome fans!
[Original Article: Indiegamestory.org]