“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5). “Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen. All the way from the arcades of pixel-world comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack. in Space combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from nega-beams and time manipulation to explosive sniper rifles. The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being. in Space, no one can hear you match three.
Latest tweets from @curtissivess
Ashes 2013 reminding me of the time I designed an abstract game based on cricket, like what Pong was to ping pong. I should make it sometime
Dec 1 2013, 7:01pm
The guy guarding the Xbox One's wouldn't let me in because he was convinced I was under 18. I don't get carded usually even buying booze :/
Dec 1 2013, 11:49am
Popped over to the Insomnia Festival earlier. Fun, but I'm not sure the glaring lights and loud music part of gaming is really my scene.
Dec 1 2013, 11:47am
Patched Rider Collider. My inability to remember random numbering schemes I'd decided on meant the game froze at loading screens sometimes.
Nov 30 2013, 7:12pm
Going to do some extra post-jam work on it next week to polish it up a bit, I think.
Nov 30 2013, 1:49pm
Nov 30 2013, 1:48pm
Nov 28 2013, 2:00pm
Nov 26 2013, 7:43pm