Build up your own town, fullfill your citizen's needs! Watch your village grow into a metropolis and become rich!

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3 comments by coffeemuggames on Mar 10th, 2013

After a couple of weeks of pause, 'I, Mayor' is back with a new version!
Please note that a new version of Java was released. Make sure your Java is up to date
(Java RE SE 7 Update 17 (1.7.0_17-b02)).

I, Mayor Full Version Release 3

This version features mostly additions that improve the game experience in whole and of course bugfixes.

The music can now be turned on or off by pressing F6. Many people in the community requested that, as they wanted to do some other stuff from time to time, while waiting for the money to come in.

Note that you can now also delete with the right mouse button, which was also called for by the community.

The main part of this update is probably the bugfixes. Errors including from saving/loading or moving around and clicking have been fixed. If you still experience any inconveniences with bugs, please feel free to contact me, as I would be happy to clear out all possible problems!

I want to thank you again for playing the game and pointing out where to add or improve stuff; your feedback has made developing 'I, Mayor' really great fun!

Also, 'I, Mayor' will go up on Desura soon. So keep an eye out for that and if you want to my twitter account too: :)

Allright that is it for now, stay around for any content that is coming up!
If you have any questions or critics, I would be happy to receive them.

See you soon,

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I, Mayor Full Version Release 3

I, Mayor Full Version Release 3

Mar 10, 2013 Full Version 5 comments

The latest Update for 'I, Mayor' with features and bugfixes, that were called for! Watch your village grow into a metropolis and become rich! Have fun...

I, Mayor Full Version Release 2

I, Mayor Full Version Release 2

Jan 8, 2013 Full Version 11 comments

Update for 'I, Mayor' with great new additions such as mouse control or ingame tutorial. Build up your own town, fullfill your citizen's needs! Watch...

I, Mayor Full Version Release 1

I, Mayor Full Version Release 1

Jan 2, 2013 Full Version 4 comments

Make sure to read the news article about the new features for additional information! The first official full version release of 'I, Mayor'. Build up...

I, Mayor Demo1

I, Mayor Demo1

Sep 11, 2012 Demo 8 comments

First Demo of 'I, Mayor'. Build up your own town, fullfill your citizen's needs! Watch your village grow into a metropolis and become rich! Have fun...

Post comment Comments  (0 - 10 of 35)
BinaryMan Sep 5 2014 says:

I love this game but when I played V3 back when it came out, I encountered a bug which made me quit. I have now figured out what it is:

BUG: If I build within 5 tiles of map edge, because it is looking for city services within 5-6 tiles, placing a residential tile will freeze the game. So, this gives limited space unless I pack commercial/industry into that space which I don't think requires services. To address this, just check for map boundary min/max during iteration.

Other suggestions:
- change movement keys to WASD
- change right click delete block so that only E key will do it, to prevent accidents
- increase client area size, even if it is just scaling x2 the graphics. Very hard to work and see in the small client area.
- the game complains about new 1.8 Java version, although it seems to work fine,but it expects 1.7 only instead of 1.7+
- when building, check for road within 3 tiles but don't make all buildings have to be within 1 tile, otherwise I just build then destroy road which is in my way since it doesn't check for road there after being constructed

+1 vote     reply to comment
BinaryMan Sep 5 2014 replied:

Other problems:
- Water check near edge of map appears to corrupt also
- Loading large city usually ends up only loading first 1/4 of map, and the rest is natural land no buildings, I recall now THIS is probably why I gave up because the save/load still isn't stable on a large city. It loads that 1/4 on top of a freshly generated map after restarting game, even though population and energy remains as though old buildings were there

+1 vote     reply to comment
JonOfAllGames Feb 10 2013 says:

took me failing once to for some reason to realize I had to click supply on every square to develop haha!

then I failed by deleting my police station to move it = No money left :(

gameplay uploading @
'I, Mayor' Indie Gameplay - "Jon Plays" Indie Games ->

+2 votes     reply to comment
coffeemuggames Creator
coffeemuggames Feb 13 2013 replied:

Thanks for playing and reviewing! :)

+1 vote   reply to comment
TheBricktop Jan 23 2013 says:

I was wondering if Your game will be moddable?

+1 vote     reply to comment
coffeemuggames Creator
coffeemuggames Feb 13 2013 replied:

I was not planing with that, but once the next update is released, I will think about it ;)

+2 votes   reply to comment
TheBricktop Feb 14 2013 replied:

I was thinking about the same moddability as the simutrans, where whole content is merged into paksets. Then if You load a game You choose what pak do You want to play. So You can separate the vanilla version from modded easily.

+1 vote     reply to comment
Guest Jan 22 2013 says:

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huth Jan 17 2013 says:

I have a problem... when I load game from save(F8) some part of the city loads, but the rest is the same as at start(randomly generated terrain with few areas).

+1 vote     reply to comment
coffeemuggames Creator
coffeemuggames Jan 19 2013 replied:

Yes there seems to be a problem with saving and loading. I will post a new update when the bugs are fixed ;)

+1 vote   reply to comment
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I, Mayor
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Released Jan 2, 2013
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Real Time Strategy
Single Player

Latest tweets from @coffeemuggames

Working on new buildings & effect on various stats - shaping game design. #gamedev #indiegamedev #screenshotsaturday

Aug 17 2015

Quick ingame look at the nice pixel town! :) #retro #gamedev #indiegamedev #pixelart

Aug 12 2015

Switch to isometric view with 3D aspects. Fresh look! #gamedev #indiegamedev #pixelart #screenshotsaturday #slothdev

Aug 12 2015

Approach to management/building includes an element of tough decisions throughout the game. #gamedev #indiegamedev

Aug 11 2015

Added stats tracking system. Good feeling to put a dynamic interface implementation to use. #gamedev #indiegamedev

Aug 10 2015

Your favorite palette for terrain? Check it out #indiegamedev #pixelart #screenshotsaturday

Aug 8 2015

Worked on menu and buildings. Cut from screenshot of a humble town. #gamedev #pixelart #indiedev #screenshotsaturday

Aug 8 2015

#gamedev with procedural terrain gen. - great fun. Read process/news here #screenshotsaturday

Aug 7 2015

Excited to add and test new stuff soon. Maybe some more computer science simulations as well. #indiedev

Apr 29 2015

My Ubuntu crashed - switched to Arch Linux. Getting back - #gamedev

Apr 8 2015

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