Race, joust, and play CTF on hoverbikes. No punching, kicking or weapons allowed, though. (Yes that complicates things, but don't worry. The riders can't seem to stay on their bikes anyway.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Testing VR Support (view original)
Testing VR Support
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
RaptorJesusGames
RaptorJesusGames - - 132 comments

Aw yiss.

Question: Will we be able to alpha test Joust in the near future?

Reply Good karma Bad karma+1 vote
BrantiskyInteractive Author
BrantiskyInteractive - - 77 comments

Hopefully! The demo track is almost done, then I need to build a quick joust arena and finish the two gameplay modes, add menus, control config, more sounds, etc. I want to have it done before the end of the year, but my time to work on the game is very limited these days.

Reply Good karma+1 vote
EnigmaJetMoto
EnigmaJetMoto - - 37 comments

Awesome! I can't wait to try it!

Reply Good karma Bad karma+1 vote
RaptorJesusGames
RaptorJesusGames - - 132 comments

What an odd parallel, I seem to have a similar dealio with my game

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Been testing Hoverbike Joust in the Oculus DK1. Kinda fun. Still unsure whether or not this will work in VR. I really think it could be great with the Oculus DK2, but sadly my PC is too slow to even use the thing.