Race, joust, and play CTF on hoverbikes. No punching, kicking or weapons allowed, though. (Yes that complicates things, but don't worry. The riders can't seem to stay on their bikes anyway.)

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Report RSS Home-spun Waypoint System (view original)
Home-spun Waypoint System
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RaptorJesusGames
RaptorJesusGames - - 132 comments

Good job, I know it can be hard to make a waypoint system.

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Description

This is what the editor visualizations look like for my home-spun waypoint system for the AI's in race mode. Before, it was all invisible unless I selected a specific waypoint in the hierarchy window. Even then, all I could see was the trigger collider the AI is trying to enter. This makes tweaking the waypoints MUCH easier. - PS, as you can see, the project is still called "Land Speeders", as I originally thought I'd have more than just the bikes. Plans always change.