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In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’ certain mission objectives through walls in order to aid the player on the way through the game.

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By Reto.Hal9k, Render Programmer

In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’ certain mission objectives through walls in order to aid the player on the way through the game. I know even from myself that it sometimes can be really hard to find certain key points in our game, as the in-game map isn’t that detailed. Below is a screenshot from my current experiment.

highlighting
Mission objective outlining effect

Let us know what you think! Whether you like it or not…

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(Heroes & Generals blog link)

Comments
JonnyBoy0719
JonnyBoy0719

awesome :D!

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MaTudre
MaTudre

Who cares about the cap system when there is a freaking SHERMAN 76 in the background! Tell us more bout the Sherman! NAO!

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KeMoN
KeMoN

Will that icon be always visible? I don't know how the ingame works but if there is a hotkey to display the mission objects in a table or something similar you could connect that icon to that key.
In Brink for example the objectives are also visible like that and if there are also other icons of e.g. fireteams, quickchat, etc the screen gets confusing very quickly.

In my opinion it is a nice idea but you definitely should work something out so it isn't displayed all the time.

I created a quick example picture so you can understand better what I'm talking about.
Weekend.ycn-hosting.com < examplepicture

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KeMoN
KeMoN

Sorry for spamming but I can't edit my older post anymore...
Another simple option to solve this 'issue' would be to create a "flat" compass. Then the icons would be arranged tidily in one fix position and wouldn't distract players.
Personally I prefer that option since you always are able to quickly see where you are without pushing a button and because of its simple and tidy arrangement.

Alienbabeltech.com < examplepicture #1 (Wolfenstein)
Addictedtogam3s.files.wordpress.com < examplepicture #2 (Skyrim)

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Chosenlama
Chosenlama

looks epic

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The_Silver
The_Silver

I definately agree with KeMoN, having this highlighting all the time would ruin the immersion, we need a key to show it along with the objectives description and not more.

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KeMoN
KeMoN

Reto.Hal9k do you already know how you are going to implement that feature? Would be nice to hear feedback after you and the rest of the team decided on one aspect.

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Reto.KenSolo Author
Reto.KenSolo

This blog-post is originally posted on our community site:
Heroesandgenerals.com

So if it isn't too much of a problem for you, could you post your comments once again at the original post at our community-site? I know that Reto.Hal9k would be _very_ interested in your point of view!

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KeMoN
KeMoN

thanks for the advice. I wasn't even registered...

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