By Reto.Hal9k, Render Programmer
In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’ certain mission objectives through walls in order to aid the player on the way through the game. I know even from myself that it sometimes can be really hard to find certain key points in our game, as the in-game map isn’t that detailed. Below is a screenshot from my current experiment.
Let us know what you think! Whether you like it or not…
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