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In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’ certain mission objectives through walls in order to aid the player on the way through the game.

Posted by Reto.KenSolo on Dec 8th, 2011

By Reto.Hal9k, Render Programmer

In my ‘sparetime’ I’ve worked a bit on a system similar to the glow effect seen in some other games (eg. Left4Dead), where it’s possible to ‘see’ certain mission objectives through walls in order to aid the player on the way through the game. I know even from myself that it sometimes can be really hard to find certain key points in our game, as the in-game map isn’t that detailed. Below is a screenshot from my current experiment.
 

highlighting
Mission objective outlining effect

Let us know what you think! Whether you like it or not…

Sign up for an Alpha-key here!
 
(Heroes & Generals blog link)

Post comment Comments
JonnyBoy0719
JonnyBoy0719 Dec 9 2011, 1:05am says:

awesome :D!

+1 vote     reply to comment
MaTudre
MaTudre Dec 9 2011, 3:19am says:

Who cares about the cap system when there is a freaking SHERMAN 76 in the background! Tell us more bout the Sherman! NAO!

+2 votes     reply to comment
KeMoN
KeMoN Dec 9 2011, 5:54am says:

Will that icon be always visible? I don't know how the ingame works but if there is a hotkey to display the mission objects in a table or something similar you could connect that icon to that key.
In Brink for example the objectives are also visible like that and if there are also other icons of e.g. fireteams, quickchat, etc the screen gets confusing very quickly.

In my opinion it is a nice idea but you definitely should work something out so it isn't displayed all the time.

I created a quick example picture so you can understand better what I'm talking about.
Weekend.ycn-hosting.com < examplepicture

+1 vote     reply to comment
KeMoN
KeMoN Dec 9 2011, 6:27am replied:

Sorry for spamming but I can't edit my older post anymore...
Another simple option to solve this 'issue' would be to create a "flat" compass. Then the icons would be arranged tidily in one fix position and wouldn't distract players.
Personally I prefer that option since you always are able to quickly see where you are without pushing a button and because of its simple and tidy arrangement.

Alienbabeltech.com < examplepicture #1 (Wolfenstein)
Addictedtogam3s.files.wordpress.com < examplepicture #2 (Skyrim)

+1 vote     reply to comment
Chosenlama
Chosenlama Dec 9 2011, 8:20am says:

looks epic

+1 vote     reply to comment
The_Silver
The_Silver Dec 9 2011, 10:14am says:

I definately agree with KeMoN, having this highlighting all the time would ruin the immersion, we need a key to show it along with the objectives description and not more.

+2 votes     reply to comment
KeMoN
KeMoN Dec 11 2011, 4:49am says:

Reto.Hal9k do you already know how you are going to implement that feature? Would be nice to hear feedback after you and the rest of the team decided on one aspect.

+1 vote     reply to comment
Reto.KenSolo
Reto.KenSolo Dec 12 2011, 5:03am replied:

This blog-post is originally posted on our community site:
Heroesandgenerals.com

So if it isn't too much of a problem for you, could you post your comments once again at the original post at our community-site? I know that Reto.Hal9k would be _very_ interested in your point of view!

+1 vote     reply to comment
KeMoN
KeMoN Dec 12 2011, 10:15am replied:

thanks for the advice. I wasn't even registered...

+1 vote     reply to comment
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