Project HellBlazer: a game about defeating Satan and training demons

Project HellBlazer is about a 10 year old boy (you) that needs to conquer hell and defeat Satan for reasons. You will explore a multitude of worlds, which will be different each playthrough. In these worlds a great variety of different demons can be stolen from your enemies, train them to create the ultimate party to battle Satan. Find new items, attacks and abilities to make your party even more powerful.

  • Collect a multitude of demons and train them to become even more powerful.
  • Demons can be upgraded by acquiring abilities that allow for different strategies.
  • Turn-based combat that emphasizes speed and strategy.
  • Explore multiple worlds, each different every playthrough.
  • Items, attacks and abilities are scarce, be prepared to hold on to those potions.
  • The game is difficult, expect to die a lot.

“The Dark Souls of the HellBlazer-likes” - Arjen and Jop 2017

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Devlog #1

News

As promised the first weekly devlog, this summer we will be trying to do a weekly devlog / progress update. The devlogs will go more into detail in the process of making the game than the actual results which we’ve been focusing on to this moment.

Fulltime week

This week was the first full time week on the project since a long time. A lot has been decided and also a lot has been done. We’ve decided to focus on creating a demo-able version of the game as soon as possible, but to do this we need to fix our current combat system. The combat system is a mess, it was the first thing we wrote, whilst also being new at programming games. A year later we’ve become much better programmers so it is time to replace the old system with a new one.

Combat system

Our combat system is much more complicated than in most standard turn based RPGs. There are a lot of different abilities your demons can learn and a lot of them we’re added later on, which made them harder and harder to implement. The problem is pretty clear: the code is just a mess. The class managing combat has grown to 1300 lines of code with exceptions for different abilities everywhere.

We’re currently refactoring the whole system. We’ve laid out a new design that will allows us to put handles in between every action within the combat, which means that we can have really weird and cool abilities that will work properly.

Strength Training ability


gills ability


overcharge ability


Here are some of the abilities you can learn in the current build.


New typings

We discussed the creature types that we will have in the game. At the moment we only had 4 types in our game: fire, grass, normal and water. We will add Mech and Dino types, with the following chart explaining their weaknesses and resistances (which of course could change after balancing):

Typechart


From low-poly to lower-poly

We were having some issues with our trees, the model looked fine, but once we started to use it in game we noticed in that performance would sometimes drop on lower end devices, the amount of tris would be around 3 million. Our trees had 764 tris each, and there were a ton of them in each level, so we decided to drastically reduce the amount of polygons in our tree model. The new model has 12 times less the polygons of the old model, but since you hardly see the model, you don’t really notice it in the game.

original tree stump

Before, the original untextured tree model (764 tris)


low poly tree stump

After, also untextured but now with 62 tris


higher poly tree low poly tree

You don’t really notice it in game (Original left, low poly version right)


Hope you enjoyed our little devlog. Next week we’ll be continuing our work on the combat system and hopefully do some art and game balancing. Stay tuned, and be sure to check out our facebook page for future updates and early test versions.

Take care,

Jop and Arjen

Progress update #3

Progress update #3

News

Our third progress update, we finished working on a new level!

Project HellBlazer progress update #2

Project HellBlazer progress update #2

News

It's been quite a while, so here is another progress update!

Project HellBlazer progress update #1

Project HellBlazer progress update #1

News

Our first progress update, we've changed a lot to make our game more interesting.

Introduction to Project HellBlazer

Introduction to Project HellBlazer

News

First devlog: An introduction to Project HellBlazer!

Comments
aidanstern4
aidanstern4

Please let me help with this project! I do pixel design so I can be of use. my skype is sheboo4321

Reply Good karma Bad karma+2 votes
bulletwhale Creator
bulletwhale

Thanks for the reply! Currently we don't have a need for more artists, but we will contact you if we need additional help.

Reply Good karma+1 vote
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Project HellBlazer
Platforms
Windows
Developer
Bullet Whale
Engine
Unity
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Roguelike
Theme
Fantasy
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