As Helios is progressing it was time to start on the combat system. First I started with the damage controlling. A click to slash seemed very boring. Therefore I decided to take the damage dealing a bit further.
For each monster the body parts will be wrapped in hitboxes. (as you can see below.)
Hitting the monsters on the head will deal a 30% damage bonus. When you hit the monster on the main body you will deal no bonus and a -20% reduction when hitting the legs.
Obviously when fighting a tiger this system won't be very interesting, but assume you are fighting a huge colossal dragon. You could either take the dangerous approach and slap the monster in the face, or you could play it safe and aim for the body and legs.
A problem I walked into was that the monster is animated and therefore the hitboxes need to move accordingly to the bone.
As you can see after a few tries I found a simple way to align the hitboxes with the monster.
And a little W.I.P. for our next post (Character design by Jonathan Thomas)
This character is still under development and is likely to change.
I like the character.
thanks i had fun makeing him
Epicccc.... cant wait
Sounds similar to Monster Hunter. And i love Monster Hunter, sounds great! Keep up good work.
i luv the tiger :3
Awesomenezz.
yay, body part hitboxes!
That's great, you could also make some sort of dismemberment to some parts of greater monsters, stuff like, again monsterhunter (ye I know ^^)
You can e.g. destroy the claws of monsters of headshields, on some dragons this has the effect that they can't use their fire aura.