A retro themed Helicopter game for mobile (and possibly PC) that combines Choplifter and Crazy Taxi. Players get to tackle a large city where they pick up passengers and try to get them safely to their destinations. Sprinkle in some story missions and an upgrade shop, and you have Helicopteropolis!
Hey Everyone! I was hoping my next dev journal would finally get us to a playable gameplay prototype, but alas...I got bit by the polish bug.
For anyone unfamiliar with game development, there are (basically) three major stages: Invention, Implementation and Iteration. "Invention" is the design phase, "Implementation" is the "get it in and working" phase. The final step, the "Iteration" phase (or "Polish" phase) has you tweaking and improving your game 'till it sparkles with awesomeness. This often includes implementing smaller systems that add that extra bit of 'sexiness' (technical term).
Smart people use the above cycle to stay on track and organized. I, however, am an easily distracted idiot...so here I am working on passenger AI stuff (pure, undeniable polish) that's a good 3-4 months too early.
The distraction came from YouTube videos of the original Choplifter...specifically, the P.O.W's you were saving. They didn't just stand there, waiting to be intersected by the Helicopters bounding box. No...they ran around, gesturing for help. If you landed close enough they ran into your chopper safe embrace. When you dropped them off they would occasionally turn with a thankful wave as they ran to the safe-house.
These are very simple feats of logic, and thus my ire was fueled. I COULD NOT let Helicopteropolis's virtual citizens stand there with a trickle of drool meandering down their chinular region. So code was written...AI Rules, Brains, and Motivations. Data driven reasoning skills were breathed into my pixel people...and it was good.
Anyways, to test their new-found 'smarts' I hooked up a cheat weapon that spawns NPCs instead of bullets. Regular citizens (guys in blue) should pick a random location and do there best to reach it. Clowns should do the same, but if my chopper lands, they should pick IT as their new destination. And rare Buisinessmen show an icon based on their AI Motivation...getting dropped off at their bosses kids' pizza party.
Time to put the Man Cannon...and my new AI....to the test!
So the AI seems to be doing as I've commanded them. This doesn't necessarily get me closer to my necessary 'core gameplay' test, but at least it'll be more polished than the rough prototype I had planned. And now that my AI itch has been scratched, it's time to put away the Man Cannon and get back to some proper gameplay Implementation
...Until the next polish bug comes biting. :)
Next Time: I stop stalling a get a good old fashioned prototype up and running. Have my calculations been correct? Will the marriage of Choplifter and Crazy Taxi result in a mangled dud of a game, or will it pave the way to something truly fun to play?
Latest tweets from @scotttykoski
...It was an endless runner, so I'm glad I never got too far into it :( But I did like some of the art.
20hours 8mins ago
20hours 9mins ago
@MagikoGaming Thanks for the follow! Huge fan of your Platformance XNA series :) Best of luck in Steam!
Jul 7 2014, 7:37pm
@orangepascal Oh, I totally understand :) Good luck striking that balance (it's a tough one to master).
Jul 7 2014, 10:34am
@orangepascal ...re-evaluate with fresh eyes. You'll see the glaring issues and not nit-pick the details.
Jul 7 2014, 10:31am
@orangepascal I like the cook and simmer approach...do something quickly that you're pretty happy with, let it simmer a week, then...
Jul 7 2014, 10:30am
Jul 1 2014, 3:27pm
Jul 1 2014, 11:18am
An incredible tool for any artists (like myself) that struggle with hand anatomy - T.co
Jun 30 2014, 9:54pm