The Battle for the Ancient World has Begun! Centuries before Caesar, Alexander or Philip, the forested hills and rocky coasts of ancient Italy draw cultures from across the Mediterranean with promises of wealth and prosperity. Bronze-clad hoplites from the powerful Greek city-states set sail across the Adriatic to carve out bridgeheads of Hellenic culture amongst the native Italic hill tribes, while aggressive bands of Gallic Skirmishers make the trek South across the Alps in search of fertile new land. And along the marshy banks of the Tiber river, a small upstart city called Rome battles for independence from the established Etruscan confederacy. But only one faction can rise to become the greatest empire the Mediterranean has ever seen. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!

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Heightmap

With a new map overlay featuring major rivers across the map, now is a time to add some for details for features of the mod.

Currently in the works is a script that will allow "invading" tribes/nations to start without settlements and carve out their own domain from the start of the game. to add more flavor this feature, a settlement with now be able to be raised. and or reconstructed to simulate a raid from nomads/raiders. With such a vast eastern Europe open to major trade, it will be a interesting feature to see.

another feature will be new trade items and buildings to capture. these will give the game a deeper game play, it will currently feature new resource images for current resources, and new resources such as trade luxuries such as gems, spices, exotic animals, slaves and others. new building resources will be stone, iron and i will be spiting food into two categories, wheat and other farm products(meats and grain) and then seafood will be put into two categories. luxuries meaning it will generate gold, and food meaning it will add to supplies.

Release wise, a alpha will be announce withing the coming weeks, if interested spread the word, and i'll push for a early may - June release.

to finish update 3, here is a sneak peek of the holdings of Macedon

Below is a screenshot of the capital of Macedon, Pella

20170430174915 1

Below is the old capital of Aigai, and the sacred town under mount Olympus Dion

20170430174929 1

Update 2:Sneek peak of greece, agean sea Cities

Update 2:Sneek peak of greece, agean sea Cities

Europa Under Roma 2 comments

Preview of Peloponnese cities, northern Greece, with a preview of the Aegean sea Cities.

Update 1 Italy and surronding islands complete, Greece Started

Update 1 Italy and surronding islands complete, Greece Started

Europa Under Roma 1 comment

With all of italy complete, including sicily, the two islands to the west of italy being included. althought there is no coliseum model, i made one entirely...

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CW3 attempted map bug fix

CW3 attempted map bug fix

Classical World Full Version

adjusted map. Hopefully will resolve some odd error messages..

CW3

CW3

Classical World Full Version

Latest version. Many new factions, expanded map, new snow textures etc.

CW02fixedspartabug

CW02fixedspartabug

Classical World Full Version 1 comment

Fixed a bug that caused a crash when recruiting Spartan Heavy Hoplites

Classical World full version 02

Classical World full version 02

Classical World Full Version

2nd version of this mod. Released 1/6/17. Much improved in all aspects.

CW02

CW02

Classical World Full Version 1 comment

Version 0.2 beta...

Comments
Khutulu
Khutulu

Awesome!!! Looking forward to it.

Pella looks great, been aching for some more mods for this game!

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Hegemony III Clash of the Ancients
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Windows
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Longbow Games
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