The Battle for the Ancient World has Begun! Centuries before Caesar, Alexander or Philip, the forested hills and rocky coasts of ancient Italy draw cultures from across the Mediterranean with promises of wealth and prosperity. Bronze-clad hoplites from the powerful Greek city-states set sail across the Adriatic to carve out bridgeheads of Hellenic culture amongst the native Italic hill tribes, while aggressive bands of Gallic Skirmishers make the trek South across the Alps in search of fertile new land. And along the marshy banks of the Tiber river, a small upstart city called Rome battles for independence from the established Etruscan confederacy. But only one faction can rise to become the greatest empire the Mediterranean has ever seen. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!
The Governance mod for Hegemony III: Clash of the Ancients introduces a Governance Mechanic incl. a new Society Skill Tree, buildings, officers, stances...
governance mod
Various small and big Longbow Mods are available on the Studio's Google Drive
longbow's mods
The Hegemony-Wiki offers all kinds of helpful resources for modders and players alike.
modding resources on the hegemony-wiki
New map overlay. Feature reveals. Update on release and progress.
update 3: new map overlay, more details
Preview of Peloponnese cities, northern Greece, with a preview of the Aegean sea Cities.
update 2:sneek peak of greece, agean sea cities
With all of italy complete, including sicily, the two islands to the west of italy being included. althought there is no coliseum model, i made one entirely...
update 1 italy and surronding islands complete, greece started
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