How far will you go to save someone you love? Experience a gripping psychological crime thriller filled with innumerable twists and turns, where even the smallest actions and choices can cause dramatic consequences. The hunt is on for the Origami Killer, a serial killer who leaves folded paper shapes on his victims. Four characters, each with their own motives, take part in a desperate attempt to stop the killer from claiming a new victim.
-Why doesn't the character go to the police? The Origami killer tells him not to go to the police.. so what? The police will have a much better chance of finding the kid. They have many sources of information, forensics, teams of people that can look for clues, and can take on the killer in a firefight.
-Character finds himself believing he is the killer, why does he not turn himself in? If such a question arises the best way to determine whether its true is to be imprisoned for month or so, if no more killings happen then you'll know.
-The gameplay is downright painful. It's entirely composed of quicktime events, that might I add are bad in small doses. To have the whole game like that...
-"but he finishes the case".. thats because the Story makes no sense.
-If there was any saving grace, it may be facial animation and some of the more visually appealing scenes. But you can't make a game based around it, it can enhance but it cannot make a game.
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