The Game

HEART FORTH, ALICIA is a story-driven Platform-RPG/metroidvania adventure.


Alicia and Höstra are the only two children that haven't died at birth in decades. Along with the last bloodline of wizards, they live happily on an island in the sky named Auster. This floating island is the last piece of land that survived the catastrophe that destroyed the Old World.

One day Elthëlian, the Spirit of the Day, attacks their village and kills one of the wizards. Alicia and Höstra flee to a neighboring village in search for help. But Höstra becomes influenced by the Spirit and attacks Alicia, throwing her off the edge of the Island.

Down below, Alicia discovers that the Old World still remains, concealed beneath the clouds. Alicia fears for the safety of her people, and she sets off to find a way back home.


Narrative features
An involving and unfolding story
A 750-year backstory that gives place to the game's events

Gameplay features
7 magical offensive powers, each one with hidden ways to solve puzzles
Over 20 special abilities, skills and upgrades
A defensive fairy with 4 spells of her own
Four offensive elemental fairies
A carefully designed world that is easy to navigate
A map engine to help you navigate said world
An inventory system An accessory system to modify 40+ gameplay mechanics

Other features
A night and day cycle
A scheduling screen for quests and appointments
Some NPCs with 24-hour routines
An in-engine cutscene system

Image RSS Feed Latest Screens
Scaling the hollow side of Auster Mountain! The first of HFA's portraits! City of Ivos
Blog RSS Feed Report abuse Latest News: Kickstarter and Trailer Coming Soon!

1 comment by AlonsoMartin on Apr 13th, 2014

I’m so excited to let you guys know that a Kickstarter campaign is coming very soon! We have been working very hard for the last few months getting everything ready for the launch. There’ll also be a new game trailer coming with it! After years of work, I can’t wait to know what you’ll think of it! I haven’t been as excited about the game in such a long time, to tell you the truth, and it makes me both excited and nervous!

So why a Kickstarter?

You might be wondering why I decided to take the game to Kickstarter. The reason is very simple: developing this game on my own is incredibly slow. I started this game 7 years ago, and though I’ve cumulatively worked on it for more than four (the last two, full-time), I simply don’t see myself finishing this game in a reasonable amount of time without bringing other people into the project.

Fortunately, I’ve been lucky enough to get a bunch of talented people interested in the game and ready to jump in. However, professionals like them will hardly want to jump into the boat with you if you don’t have funds to pay them with.

Kickstarter has been a great resource for indies who are in similar situations, and who want to be able to carry out long-term projects like this one. I can honestly say there’s a much better chance for the game to be finished if we go down this road than if I keep on working on my own.

I will also be working with the guys from
Chucklefish Games, and even though they will not provide us with funding at any point, they’ll work with us on pushing the game to consoles and other platforms once it’s finished. They’ll also help out with marketing and PR during the campaign and during the course of development. They are, by the way, really nice and talented developers themselves who completely understand the development process, so our interaction has been very enjoyable and friendly.

I obviously will never give the game up if things don’t work out as planned, but I’ll have to get a part-time job to cover my living costs, and I’m not sure of how that would impact how many months or years it’d take for me to finish this game.

So this is basically the only viable option, and it’s a really good one if it works out! Aside from the costs of physical rewards, almost all of the money raised in the campaign will exclusively be used to hire the people to help with game development (namely graphics, music and code), aside from getting a small fraction for my own living expenses, and another one for taxes and fees.

I’ll be incredibly thankful if you will help us spread the news about the campaign, and even more so if you decide to back the game. We’re all crossing our fingers so that this works out!If you’ve read this far, thank you <3.

I've been working for years on this game for it to be a very special experience for you, and being able to hire this team will only make that goal much more achievable.

Post comment Comments  (0 - 10 of 19)
Chris_Pirtle Apr 25 2014, 8:27pm says:

Those are some beautiful pixels.

+1 vote     reply to comment
XiaoStella Apr 23 2014, 1:00am says:

this is a really promising game, very good that it already reached many of its stretch goals... good luck!

+2 votes     reply to comment
MusicVortex Mar 15 2014, 8:34am says:

Looks great! Tracking ;)

+2 votes     reply to comment
ArtiQ Mar 10 2014, 7:09am says:

Awesome, love the art, it makes my eyes go *O*

+3 votes     reply to comment
Weila Jan 27 2014, 4:17am says:

Amazing. Absolutely amazing. I'm your new fan. ;)

+1 vote     reply to comment
AlonsoMartin Creator
AlonsoMartin Jan 28 2014, 10:34am replied:

Thank you, Weila! Your games look very nice as well.

+1 vote   reply to comment
jowdan3006 Jan 12 2014, 9:04am says:

You have yourself an amazing artist, looking forward to all the mesmerizing scenery whilst exploring :).

+1 vote     reply to comment
AlonsoMartin Creator
AlonsoMartin Jan 12 2014, 11:28pm replied:

Thank you! Glad to know you're looking forward to that :)

+1 vote   reply to comment
MR.exbod Dec 1 2013, 12:18pm says:

Three worlds:

Game Of Year...

+2 votes     reply to comment
AlonsoMartin Creator
AlonsoMartin Dec 3 2013, 6:48pm replied:

Haha, we're trying our hardest. Thanks!

+1 vote   reply to comment
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Heart Forth, Alicia
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Latest tweets from @hfagame

Sneak peek of new stuff added to the game (needs backer forum access):

18hours 38mins ago

@9bitsofmusic @FusionScene Thank you!

Nov 23 2014, 1:45am

These are some of the people that live in Brenia, Auster Island :) #screenshotsaturday #pixelart #gamedev

Nov 22 2014, 7:53pm

RT @frogatto: @HFAgame "Oh, just a hard drive, a magnetized needle, and a steady hand."

Nov 21 2014, 5:55pm

@frogatto Hahaha.

Nov 21 2014, 4:33pm

@frogatto "Why, we use one we coded ourselves."

Nov 21 2014, 4:31pm

I remember a time when updating MacOS stuff didn't break anything.

Nov 20 2014, 1:29pm

Pimping up some early game areas & adding small puzzles is a lot of fun :)

Nov 18 2014, 9:06pm

@JosiahTobin @frogatto I appreciate that, thank you :)

Nov 16 2014, 8:31pm

@JosiahTobin @frogatto Np! I forgot to mention the graphics + inserts of objects are really nice too.

Nov 16 2014, 8:28pm

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Heart Forth, Alicia
Heart Forth, Alicia
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