HEART FORTH, ALICIA is a story-driven Platform-RPG/metroidvania adventure.
Alicia and Höstra are the only two children that haven't died at birth in decades. Along with the last bloodline of wizards, they live happily on an island in the sky named Auster. This floating island is the last piece of land that survived the catastrophe that destroyed the Old World.
One day Elthëlian, the Spirit of the Day, attacks their village and kills one of the wizards. Alicia and Höstra flee to a neighboring village in search for help. But Höstra becomes influenced by the Spirit and attacks Alicia, throwing her off the edge of the Island.
Down below, Alicia discovers that the Old World still remains, concealed beneath the clouds. Alicia fears for the safety of her people, and she sets off to find a way back home.
An involving and unfolding story
A 750-year backstory that gives place to the game's events
7 magical offensive powers, each one with hidden ways to solve puzzles
Over 20 special abilities, skills and upgrades
A defensive fairy with 4 spells of her own
Four offensive elemental fairies
A carefully designed world that is easy to navigate
A map engine to help you navigate said world
An inventory system An accessory system to modify 40+ gameplay mechanics
A night and day cycle
A scheduling screen for quests and appointments
Some NPCs with 24-hour routines
An in-engine cutscene system
Alonso’s taken a step back from today’s update to allow me an opportunity to introduce myself. I’m Andrew, and I’ve been helping Alonso over the last couple months with project management, marketing, testing, and all of the stuff that takes time away from working on the game. There are a few other exciting… odds and ends that I’ve been helping him with, but it’s a little early to talk about that stuff at this point. You’ll just have to trust that we’re working on some big things that I think you’re all going to love, and we can’t wait to let all of you in on them. Soon enough! Anyway, let’s talk about what you're actually here for: the game.
First up, the gif that I usually refer to as "Skelly Fight":
Latest tweets from @hfagame
@leetNightshade Thank you, Brian!
18hours 23mins ago
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23hours 16mins ago
@erhartmikale Thanks, Mikale!
Mar 6 2014, 11:59pm
Mar 6 2014, 10:30am
Mar 6 2014, 10:28am
@bramblett05 If you mean like a demo or if the game's been taken somewhere, it'll probably still be a while. Thanks for asking :)
Mar 5 2014, 3:54pm
@Votlin The game wasn't designed for mobile, so most likely not. At least, not for now.
Mar 5 2014, 3:40pm
@Votlin The game is only for Windows at the moment, not Linux or OSX. Those are options for the future, though!
Mar 5 2014, 3:35pm