Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.
Gameplay from the Hanako Castle map.
Video © Copyright 2010 +MPact Games, LLC.
Ummmm... It's probably just me, but the video doesn't work... :p
All you need is to have the character use the correct posture with the correct weapon and add in more animations, and you got yourself a basic sword combat system.
quite nice map, but the fighting does look lacking
on an unrelated point, you might think about being able to control the distance away from the model the camera is - so people who want ti be a bit more involved can be - cause atm it look s abit small you cant see all the nice detal of the model
and fix the transitions between your animations a bit, make em blend rather than switch as they seem to?
Looking pretty good so far, though...the run animation for the character being followed looks really awkward...doesn't seem like the way you'd expect a trained swordsman to move. :I Though I realize it's still a WIP and all.
Agreed... All the leads complained to the animation team about that run, it's in the process of being re-worked.
phew I thought that was the final
it looks awkward, as if it's only the torso that moves with the arms and not both the torso and the arms