Halo Wars: Definitive Edition is an enhanced version of the real-time strategy classic, Halo Wars, updated to run natively on PC.

Description

Just a small thing I made, a proof of concept if you will, mainly for my own enjoyment, but I thought I'd upload it so people can see that mods are here and a possibility.

Preview
Nathan's mini Halo Wars Mod
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joseb200
joseb200 - - 8 comments

Looks epic man, ty for the mod

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joseb200
joseb200 - - 8 comments

I'm getting this issue
I.imgur.com
Idk if its because I have the cracked version idk?

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somethingelse666 Author
somethingelse666 - - 93 comments

Yep, That's most likely, that error comes when the executable isn't the right one, and since you're using a cracked executable, the PhxGui most likely couldn't create a proper mod friendly version of your exe file (assuming you even did that step in the installation?).

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joseb200
joseb200 - - 8 comments

How do I set up the set up theERA Expand Path and ERA Build Output?

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zombian1493665995
zombian1493665995 - - 2 comments

you dont have to worry about those if you are just applying this mod. the expand and output path are if you wanted to unpack the games files and moddify them yourself.

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joseb200
joseb200 - - 8 comments

Yea I know but I updated the root files via installation folder then I used PhxGui to make a mod friendly version of the exe but it gives me an error and doesnt create one. Then when I try to open the exe it gives me the error like the imgur link that I've provided above.

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Guest
Guest - - 690,729 comments

The problem is clearly you're using an already modified exe (cracked) so it's not surprising that it doesn't work. I recommend paying for the game and then trying again

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somethingelse666 Author
somethingelse666 - - 93 comments

Yes like I suspected already, cracked executable is your most likely culprit.

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joseb200
joseb200 - - 8 comments

Bought the game and it worked perfectly

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somethingelse666 Author
somethingelse666 - - 93 comments

Great to hear! Have fun :)

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Glitch64-Bitz
Glitch64-Bitz - - 44 comments

Bad news. I have the original and bought the game and same error.
Y?

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Guest
Guest - - 690,729 comments

Awesome work man. Really appreciate the work that went into this mod

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zombian1493665995
zombian1493665995 - - 2 comments

Absolutely loving it. A friend and I are having a great time with it. Thanks a bunch

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JerryTheSloth
JerryTheSloth - - 142 comments

Thanks for the mod man. My name is also Nathan lul

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Joshbotts
Joshbotts - - 39 comments

How did you edit the camera?

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somethingelse666 Author
somethingelse666 - - 93 comments

Startup/game.cfg:
CameraZoomMin
CameraZoomMax

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AerujWaffles
AerujWaffles - - 6 comments

when you say it automatically skips the intro cinematics, is that the in-game cutscenes in Campaign?

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somethingelse666 Author
somethingelse666 - - 93 comments

No, the launch videos, Microsoft & 343 video. The campaign story is safe :)

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AerujWaffles
AerujWaffles - - 6 comments

Awesome!
Super keen to try this mod out!

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Cabous
Cabous - - 17 comments

Could you please update it to work with the current patch?

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somethingelse666 Author
somethingelse666 - - 93 comments

I can't get the PhxGui tool to create a mod friendly executable at the moment so I'm waiting on that :/
I'm wondering if it's simply something on my end with the phxgui since I'm not seeing anyone else complain about it, for now, if you can get the phxgui tool to create a mod friendly executable for yourself, then the mod might simply work as long as you copy them again into the folder, but do make backups of the root.era and root_update.era files.

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Cabous
Cabous - - 17 comments

Already tried that and it didn't work. PhxGui "Patch EXE finished with errors: ERROR Failed to find the asm code that I need to patch:blahblahblahblahggblahblah" I hope someone figures it out soon! Your mod is the only reason i play the game now xD.

Bug: Also i have noticed that quite often marine squads with medic upgrade can get stuck on the base when they are spawned. Only way to move them is with pelican drops.

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somethingelse666 Author
somethingelse666 - - 93 comments

For now, until the phxgui tool gets an update, someone suggested simply using the old modded executable saying it worked fine, you probably don't have a backup of that with the patch overwriting it, but I see another modder here on moddb has uploaded one, so maybe try that one with my root.era and root_update.era files:
Moddb.com

I'll still look into updating my mod because the latest patch on the 11th probably did add something so I don't want to overwrite those contents in the root.era file, and I'll look into the bug with marine squads, might either have to limit the squad size a bit, cutting down on a marine and odst (and buff them as a result) or I'll try and make them spawn outside the base without the animation of running out from the entrance, some vehicles allow for that after all.

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Cabous
Cabous - - 17 comments

Using the old modded EXE worked, Thanks. Also thank you for looking into the marine bug.

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somethingelse666 Author
somethingelse666 - - 93 comments

Good news is I can make the marines spawn outside the base easily, bad news is it looks a bit silly as they teleport there instead of running out from inside the structure, and they walk for a bit above ground, then move normally to the rally point.
I kind of want player feedback on this; would you be fine with a bit of a silly spawn mechanic that still works? Or should I make the squad smaller, with maybe a 50-100hp buff for individual marines and odsts?

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Cabous
Cabous - - 17 comments

You could try removing one medic from the squad since it looks like only one model clips with the structure and that might be the cause of the whole squad getting stuck. I have noticed that some firebase locations they spawn fine but others they get stuck.

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somethingelse666 Author
somethingelse666 - - 93 comments

Sorry I haven't uploaded a new version yet, been on and off working on it. Removing a medic seems to have fixed the spawning from the base structure, but Elephants still have them bugged, you can of course move the elephant and then the last unit can freely move again. I'm just tempted to make squads simply a six man squad then boringly.
Other things you can expect from the update:
-Spartans can hijack Scarabs & Vultures
-Grunt squad changed the extra elite into a needler elite.
-increased duration of many scorch marks on surfaces like bullet decals and explosion craters.

I'm tempted to change the starting Warthog/ghost you gain into a bonkers silly mixed squad if people would like that, but I know many find the starting warthog to be a good tactical thing in the beginning.

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colechapman205
colechapman205 - - 2 comments

probably irrelevant as Cabous posted my problem as well.
Failed to find the asm code that I need to patch

hey nathan! i am not very tech savy when it comes to this stuff. basically i followed the read me the best i could. i draged and dropped xgamefinal.exe into phx.gui and dragged and dropped all files into same folder with the "untouched".exe file in there. and i am getting the exact same error message as the imgur link above. any tips and tricks, my game is not cracked.

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somethingelse666 Author
somethingelse666 - - 93 comments

You did everything correctly, it's just that the latest patch on the 11th won't work with the phxgui tool, which is why you're getting that error in the imgur link above, as it failed to create a mod friendly executable.
For now, until the phxgui tool gets an update, someone suggested simply using the old modded executable saying it worked fine, you probably don't have a backup of that with the patch overwriting it, but I see another modder here on moddb has uploaded one, so maybe try that one with my root.era and root_update.era files:
Moddb.com

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colechapman205
colechapman205 - - 2 comments

hey man thanks a ton for the reply! everything works great! awesome mod! got a paypal or anything?

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somethingelse666 Author
somethingelse666 - - 93 comments

It's fine, glad if you like the mod but mods should remain free and I'd feel uncomfortable taking money for an amateur hobby, you don't need to pay me or anything.

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Guest - - 690,729 comments

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Visedpanda1137
Visedpanda1137 - - 2 comments

Hey somethingelse666,
Thanks for the mod, it is AMAZING! Good job, but im wondering if you could tell me how to extend the time of the corpses, so maybe their there for the whole game. I just want it to be like a real battle so the bodies stay there for a long time.

Thanks again for the mod :)

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