HALO is one FPS that really did introduce many new gameplay elements. It offers all that is said below and the modifications already in development look to refine and improve the "HALO experience" even more!
Reclaimer 1 5 245 is a asset extractor created by gravemind and is used for extracting, models, sounds, bsps, textures, more stuff. You can extract from halo MCC.
Reclaimer is the successor to Adjutant. It was built from the ground up with flexibility in mind, and while the main library file still has the name 'Adjutant' it is not the same as the original Adjutant and does not have the same code base. It does however offer most of the same functionality, and unlike the original Adjutant it is flexible enough to add even more in future.
Instead of some fixed panels and tabs that cannot be changed other than resizing, the UI for Reclaimer allows you to drag and drop tabs and panels wherever you want or even move them out to separate windows. This allows you to open as many files at the same time as your computer can handle, and even view them side by side at the same time. Those of you familiar with Visual Studio should pick up on the new UI with no trouble at all, as the design is modeled directly off the Visual Studio UI. It also has the ability to switch between a number different themes at any time.
Reclaimer currently supports most kinds of .map files from Halo 1 to Halo 4 on Xbox as well as decompressed .s3dpak files from Halo CE Anniversary (CEA) MCC maps for Halo 3 and up. The current feature set is support of bitmaps, models and BSPs from Halo 1 to Halo 4, sounds from Halo 2, 3 and Reach, and bitmaps from Halo CEA. Models can be saved to AMF, JMS, OBJ and COLLADA formats and textures can be saved to DDS, TIF, PNG or JPEG. Note the JMS support in Reclaimer should work for models with multiple permutations whereas the original Adjutant did not support this.
You can also change the app settings by going to 'Tools > Settings'.
The main settings you may want to change are for the batch extraction. In the settings editor select the "Batch Extractor" section. Under this section are the following settings:
DataFolder - the path where extracted files will be saved. The path must be enclosed in double quotes and any back-slashes must be doubled (ie "C:\\new folder")
PromptForFolder - either "true" or "false" (no quotes). True to ask where to save the files each time you do a batch extract. False to always save to the specified folder. Default is true.
OverwriteExisting - either "true" or "false" (no quotes). True to overwrite existing files in the batch extract folder. False to skip any tags where the file already exists. Default is true.
FolderMode - must be one of the following (with quotes)
"Hierarchy" - (default) extract tags into sub-folders based on their tag path
"TagClass" - extract tags into sub-folders based on their tag class
"Hybrid" - extract tags into sub-folders based on their tag class, then within each class put them in sub-folders based on their tag path
BitmapFormat - either "TIF", "PNG" or "DDS" (with quotes). Default is TIF.
BitmapMode - must be one of the following (with quotes)
"Default" - (default) all colour channels are saved in the same file
"Bgr24" - all colour channels are saved in the same file except alpha, which is discarded
"IsolateAlpha" - BGR channels will be saved to a file ending in _hue and the alpha channel will be saved to a file ending in _alpha
"IsolateAll" - every channel will be saved to a separate file
"MixedIsolate" - if the tag name ends in "multi", "multipurpose" or "cc" then IsolateAll will be used. Otherwise, IsolateAlpha will be used.
ModelFormat - must be one of the following (with quotes, not case sensitive)
"amf" - (default) the AMF format used by Adjutant
"jms" - the jms format used to import models into HaloCE with Tool
"obj" - standard obj model format with a mtl material file
"objnomtl" - standard obj model format without a material file
"collada" - a common model format supported by many modelling applications
Sound Extraction
Extracting sounds requires FFmpeg which can be downloaded Ffmpeg.org under the Get packages & executable files section. You will need to download the 32-bit static version.
By default, ffmpeg.exe will need to be placed in the plugins folder in a folder called "ffmpeg" (ie .\Plugins\ffmpeg\ffmpeg.exe). You can find the plugins folder by clicking "View > Application Directory" from Reclaimer's menu. You will need to restart Reclaimer after placing ffmpeg.exe in the correct path.
If necessary you can change the path and output format by editing/adding the following section in your settings.json.
"Reclaimer.Plugins.SoundExtractorPlugin": {
"FFmpegPath": ".\\Plugins\\ffmpeg\\ffmpeg.exe",
"OutputExtension": "wav",
"OutputNameFormat": "{0}[{1}]",
"LogFFmpegOutput": false
}
OutputExtension can be anything ffmpeg doesn't complain about.
In OutputNameFormat {0} will become the tag name, {1} will become the permutation name and {2} will become the permutation index. Default is tag_name[permutation].
Sounds can only be extracted by batch extraction. You can right-click and extract a single tag if you want.
Halo 5
To use the Halo 5 meta viewer you need to download Lord Zedd's Halo 5 tag definitions. Take all of the xml files from the 'tags' folder and put them into Reclaimer under '\Plugins\Meta Viewer\Halo5'.
Since tags are split across multiple modules, you can open one module then use the 'add linked module' button above the tag list to merge in extra tags. This will allow the model viewer to load bitmaps and models from different modules as if they were in the same file.
Current version: 1.5.245
Reclaimer installer and AMF importer can be downloaded here:
Mediafire.com
Source:
Github.com
Halomaps Furom
The VG Resource Furom
What comes next depends on feedback and what people are most interested in, or if there even is any interest. Some things I'd like to get around to eventually are a better UI for editing settings, Halo 1 Xbox support, Halo Online support, additional MCC PC support, additional Halo 5 support etc.