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Want to explore the universe? Whether you enjoy the comfort of your own ship, the unforgiving surfaces of alien worlds, or derelict wrecks floating between the stars, Habitat has it all! Take on the role of an intrepid Astronaut, exploring, mining, and fighting to survive in a procedurally generated universe. Not only must you defend against enemies, but you must also shelter yourself from the harsh conditions of other worlds. Planning to hold up on a lava planet? Better pack those cooling units! Running out of air? Time to build more CO2 scrubbers! Tired of constantly fighting to survive in extreme environments? Well, in Habitat you can change the atmospheres of planets through "Terraforming". By carefully tinkering with the composition and density of the air, through mechanical or biological means, you can turn sterile worlds into Earth-like paradises! The adventure begins here, but who knows where it'll end!
I've been looking to rewrite Habitat's engine for awhile, so I've finally sat down and hammered out a feature list. The biggest, and most exciting, is modding support. Through Lua scripting, players will be able to completely customize their games. Add new resources, structures, even new gamemodes! In fact, since we're already exporting so much to Lua scripts, we've decided to make the game's logic as visible as possible!
Our new engine's Lua functionality and modding support is heavily inspired by Garry's Mod's implementation of Lua scripting. It's extra work for us, at least initially, but I think it's worth it. Imagine how fun it would be to join servers with custom planet generation and new structures to build! We plan to make it a snap for players to join, by downloading the neccessary files from the host's server. Since we're making access to the engine so easy, there's no reason someone couldn't cook up a neat RPG mode, RTS game, or even a crazy puzzler for people to join in on.
I should take this time to mention that we're trying to make this as cross platform as possible. This means we'll release on Windows, Mac, Linux, Android, iOS, and the Ouya. There are a lot of challenges ahead, but with help from the Kickstarter, it can be done!
Also, here's a bonus video of the astronaut walking around on the surface!
Latest tweets from @spacew00t
Dec 2 2014, 9:42pm
Dec 2 2014, 2:12pm
Dec 2 2014, 10:14am
@OogalaBoogala ah man, that sounds fun, but I’m afraid not! I’m seeing the hunger games! Let’s find a time soon to do that though!
Nov 20 2014, 4:32pm
Nov 19 2014, 3:45pm
A good link to explain why NDAs are no fun: T.co
Nov 13 2014, 7:59pm
@TimeStop12 Still working on it, but definitely at a slower pace unfortunately :(
Oct 24 2014, 3:50pm
This silly error from Xcode cheered me up! T.co
Oct 24 2014, 3:49pm
Just kickstarted this T.co because I'm a sucker for source books!
Oct 3 2014, 9:40am