The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Want to explore the universe? Whether you enjoy the comfort of your own ship, the unforgiving surfaces of alien worlds, or derelict wrecks floating between the stars, Habitat has it all! Take on the role of an intrepid Astronaut, exploring, mining, and fighting to survive in a procedurally generated universe. Not only must you defend against enemies, but you must also shelter yourself from the harsh conditions of other worlds. Planning to hold up on a lava planet? Better pack those cooling units! Running out of air? Time to build more CO2 scrubbers! Tired of constantly fighting to survive in extreme environments? Well, in Habitat you can change the atmospheres of planets through "Terraforming". By carefully tinkering with the composition and density of the air, through mechanical or biological means, you can turn sterile worlds into Earth-like paradises! The adventure begins here, but who knows where it'll end!
Habitat is all about space exploration, and this week I've been adding the surfaces of planets and the interior of ships. We're also getting ready for a Kickstarter this February!
Posted by Spacew00t on Jan 23rd, 2013
The video above shows of the work I've done on the star system viewer, as well as the surfaces of planets. It's best to watch it full-screen in 1080p, since Youtube compression isn't forgiving on pixel art. Almost everything you see is procedurally generated: the color of stars and planets, their surfaces, and atmospheric compositions. I've gotten environment generation down pretty well, here's the composition of 11 different worlds: lots of planet stats. One of the items on my to-do list is to beautifully, and intuitively, display these stats in-game. They'll come into play when you're trying to build a base on the surface. If there's no oxygen available in the air, but there's silicon-dioxide on the ground (sand), then you can build a converter to spit out raw silicon and oxygen! You could also make a greenhouse to convert the CO2 you produce back into breathable O2.
Other than regular programming and art, we're just getting ready for Habitat's Kickstarter in February (not far away now!). There'll be a cinematic trailer, being worked on by Ian Earle (whose don all the music so far), and lots of other goodies for those who donate!
If you have any questions, comments, or suggestions, just ask!