Guns of Icarus Online is a team-based multiplayer online airship combat game set in a steampunk/dieselpunk-inspired, post-apocalyptic world where lighter-than-air flight is the only means to cross the scarred wilderness that divides scattered pockets of civilization. Captain or serve as crew aboard an airship with your friends and fly into battle to win wealth and glory. With a good ship and the right crew, you can dominate the skies!
As we approach the end of our Kickstarter for Adventure Mode, we'd like to tell you why we're worth backing.
Posted by vgsmart on May 12th, 2013
This is Joseph Lieberman, one of the guys here at Muse Games and Guns of Icarus Online. Today Guns Adventure Mode is closing on the final days of its Kickstarter and the final few weeks have been a whirlwind. First, some background. Guns of Icarus Online: Adventure Mode is a PvE expansion to the existing PvP co-op steam punk airship combat game. It is the first game to use Kickstarter to fund a DLC for a previously Kickstarted game. That plus our regular content updates had put us firmly in the good graces of a great many people, including our fans and the staff at Kickstarter.
With a combined effort to get the word out about our Kickstarter at Kickstarter.com, being a staff pick, and the all important asking friends and family for money, we managed to pass our goal with 34 days to go and continue to go strong towards our first milestone stretch goal. There's now about a week left and I wanted to take a moment to tell you why you should part with a few dollars and either buy our game or back us on Kickstarter... and best of all- I'll do it in 3 bullet points by comparing us to others you could back.
1) We aren't like "some" companies out there who make simulation games about cities or stuff like that who promise things and then don't deliver and don't listen. Due to a recent promotional success we shattered our online user count and caused our lobby & matchmaking servers to grind to a halt. Did we just ignore the issue while working casually on the problem? No! We literally had staff and volunteers working around the clock starting games MANUALLY to make sure our players, new and old, could continue to enjoy the product while the programming team worked themselves sick getting a temporary fix up so they could take care of the root of the problem without disrupting the players.
2) Unlike other companies, we've produced games via Kickstarter funding twice before and for most of the tiers you'll get immediate access to the current game as well as future access to the expansion, Adventure Mode. How many of those backed projects will never produce a final product, let alone one you can see the quality of beforehand? How many wealthy companies are using Kickstarter to eliminate their risk at the cost of the consumer's money? Compared to many we're a safe bet and you can sleep soundly knowing you're helping someone do something they couldn't do before.
3) Ok I will admit the quantity of our tiers for Kickstarter is a bit daunting. Compared to some though, we've put a lot of thought into this campaign. We actually delayed launching the campaign for two months to make sure it was good for the players and good for us. Frankly, we blow the competition away when it comes to cool swag, like our new silver and classic bronze USB sticks, one of the most stunning art books I've ever seen, and a HUGE signed print from our concept art as a poster, just to name a few. We've got something for everyone, from the collector down to the guy who "just wants the game."
Basically we're indie, we're real, we love our game and listen to our players and we're asking for your support in the last week of our Kickstarter to help us bring a true PvE experience to our PvP airship combat game. Buy the base game, back us on Kickstarter, donate a dollar, or just tell your friends. Every little bit helps us continue to innovate and create new, awesome, co-op experiences!