Guinea Pig Parkour is a completely hand-drawn 2D platformer with adventure elements, drawing heavy inspiration from '90s animated cartoons and games. It is being animated and developed completely by one person (Jeff Mumm). Music and SFX by Fat Bard.
I just launched a Kickstarter for my completely hand-drawn 2D platformer Guinea Pig Parkour.
Redesigned the character to be cartoonier, more stylized, more expressive
Sketch tests of all the moves in the game so far, as well as items and boxes.
Been testing new moves out through sketch tests, including Wall Run, Wall Climb, Wall Hang, Wall Slip, Wall Slide, Wall Jump, Elbow Drop/Ground Pound.
DevLogs 32-35, animating, engine development, and experimentation.
Making of the Running Stop Idle Animation for the game Guinea Pig Parkour.
A new 12 second hand drawn animation at 24 FPS. Took a while to make!
The process of redesigning Joe's character design for Guinea Pig Parkour
Two updates, one is me playing through the current engine, and a new speed painting of a background element.
Creating a background element for Guinea Pig Parkour from sketch to final painting.
First challenge course released! Every month, a new challenge course will be released, as the game develops.
The 23rd game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the background element, "Cool Beans".
Guinea Something Good presents the 22nd game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we revise the background...
Real time process of adjusting the fall cycle to make it more fluid.
Guinea Something Good presents the 21st game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the animation...
Guinea Something Good presents the twentieth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the...
Making the animation of Joe falling backward into an object.
Guinea Something Good presents the eighteenth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the...
In this week's "Guinea Pig Parkour" game development log, we continue building the engine, this time creating a way to randomly generate levels.
In this week's "Guinea Pig Parkour" game development log, we continue building the engine, giving Joe a new way to interact with the vaultable object.
In this week's "Guinea Pig Parkour" game development log, we animate Joe failing to perform a hand-flip over a vaultable object!
Guinea Something Good presents the thirteenth game development log for the upcoming 2D platformer, "Guinea Pig Parkour." In this episode, we create the...
In this week's "Guinea Pig Parkour" game development log, we animate Joe failing the high jump!
In this week's "Guinea Pig Parkour" game development log, we take on the high jump cycle!
In this week's "Guinea Pig Parkour" game development log, we continue building the engine.
In this week's "Guinea Pig Parkour" game development log, we take on the wall run fail cycle!
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