Guard Duty


Guard Duty is a point and click adventure game taking place across a rich and diverse fantasy setting. Take control of two protagonists living thousands of years apart, with locations ranging from enchanted forests to dystopian cities of the future. Guard Duty is a game rooted in a Medieval setting, but featuring a unique story where past events drastically influence those of the distant future.

The game will be released as a stand-alone title with hundreds of animations, full motion cutscenes and a charming variety of British voice actors.


Features:


  • A full stand-alone game spanning across two drastically different time zones - Past or future, choose your actions wisely. This is not a tale for the faint of heart.

  • Full open world to explore - Venture past the Deadwoods, head North through the Wildlands or return to Wrinklewood for a swift pint at your leisure.

  • Multiple protagonists - take control of both Tondbert and Agent Starborn, each with their own unique mechanic for interacting with the world.

  • Hand crafted pixel art - True to the era, our game is created in a tidy 320x240 resolution and styled like a true 90's point and click. It will look great on your Grandma's CRT.

  • Hundreds of bespoke animations with glorious full screen cutscenes - All of our art is created by the raw might of one man, so you can be sure that all of the assets will sit perfectly together.

  • Full voice cast - With Tondbert voiced by our artist and many other characters already cast we're ready to rumble. We record all our sound in-house to the highest quality.

  • Unique music tracks for each of the game's locations - Our musician has been working closely with our artist to really nail the atmosphere, Wrinklewood alone already features 15 unique songs.

  • Bespoke sound design - All of our audio has been created specifically for this project, be it the clatter of a goat's hooves or the quaint ambiance of the depths of hell.

  • Integrated 'to-do list' keeps track of current goals and objectives - Never lose sight of your goal, Guard Duty features a familiar RPG styled quest tracking system.

  • Streamlined inventory system and puzzle design - Whilst being true to the genre we have also tried to streamline the gameplay experience to match the standards of modern adventure games.

Story:


When a teenage apprentice stumbles upon his father’s collection of Demonic literature he learns of a long forgotten ancient ritual, a recipe for destruction, death and the promise of immortality. With evil in his eyes, the apprentice embarks on the journey of a lifetime, one reaching far across the depths of time and space.

An exchange of royal virgin blood for an eternity on the throne, to be king of the underworld, ruler of the mortal realm.’

Players take control of the first dynamic duo with a heritage line spanning multiple millennia! Destiny speaks of two men that can stop the young soon-to-be ruler of the world, well, more like one and a half men:

Agent Starborn, time travelling Lieutenant General of the Guardians of New Haven!

...and Tondbert, Night痴 Watchmen of Wrinklewood, part time drunk and three quarter dwarf.

----

Now on Kickstarter:

Kickstarter.com


Steam Greenlight:

Steamcommunity.com


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The second episode in our 'Behind the Gates' series.

We take a behind the scenes look at the development of our graphic adventure game Guard Duty.

I decided to keep this episode a little shorter and with a faster pace. Less waffle more content! In this episode we run through the process of revamping Tondbert's animation set, adding fake AI to chickens and take a look at a newly added location.

Thanks for watching!

Guard Duty - Behind the Gates ► Episode One: NGF and Asset Workflow

Guard Duty - Behind the Gates ► Episode One: NGF and Asset Workflow

News

Guard Duty - Behind the Gates ► Episode One: NGF and Asset workflow. In this series we take a behind the scenes look at the development of our graphic...

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty: A Development Retrospective - Dev Diary #5

Feature

Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.

Guard Duty: A Development Retrospective - Dev Diary #4

Guard Duty: A Development Retrospective - Dev Diary #4

Feature

Guard Duty: A Development Retrospective - Dev Diary #4 - A step by step look into our pixel art asset creation process.

Guard Duty: A Development Retrospective - Dev Diary #3

Guard Duty: A Development Retrospective - Dev Diary #3

Feature

Guard Duty: A Development Retrospective - Dev Diary #3 - A look into our source control strategy and the processes we follow whilst working on Guard Duty...

Comments
SickChickenStudios Creator
SickChickenStudios

Guard Duty is now on Kickstarter! Show your support at the link below:

Kickstarter.com

If you like what you see please vote for us on Steam Greenlight:

Steamcommunity.com

Cheers guys!

Reply Good karma+2 votes
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Guard Duty
Platforms
Windows, Linux
Developer & Publisher
Sick Chicken Studios
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Sickchicken.com
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Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @chicky___

RT @shaunaitcheson: Check out the trailer for Legend of Hand - coming to Steam, @itchio & @gamejolt next week!! #pointandclickT.co

11hours ago

RT @theowaern: THE JOURNEY DOWN TRILOGY IS COMPLETE! :D Check out the game and full trailer over on steam! Please share! <3… T.co

Sep 21 2017

Bonus, here's a comparison between new (left) and old (right) speech bubbles. #gamedev #indiedev #indiegamesT.co

Sep 20 2017

Got my new font working with aa, updated our speech bubbles too ☺ I think it's looking pretty ace! #gamedevT.co

Sep 20 2017

Here's a look at that new font I was working on. Next: Trying to mix 2 bitmap fonts to create anti-alias pixels… T.co

Sep 20 2017

Hands down the best menu screen ever. I feel like we've mastered menu screens now and can move on. #gamedev T.co

Sep 20 2017

This game is really neat, nice to see something fresh and innovative. Go buy! T.co

Sep 20 2017

RT @branchofheather: Junk Heap Entrance, background for Whispers of a Machine. #indiedev #WOAM #gamedev T.co

Sep 20 2017

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