The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Growing Up is the story of a little boy that uses his imagination to escape the hard times of growing up. The adventure begins when the boy football gets stolen by the bullies that are terrorizing the neighborhood. Immersed in the fantasy world he created, our hero will have to solve puzzles, prove his agility and confront the monsters of his imagination in the quest to retrieve the stollen ball. The game plays as a rewarding 2.5D Puzzle Platformer mixed with bits of Exploration and Action, all taking place in a sci-fi - fantasy world. 
 Growing up is targeted towards medium to hard-core PC/Console players that enjoy a challenging game with and artistic visual style. The main developing platforms are PC and Mac but the gameplay is also suitable for Consoles. Mobile platforms are considered but secondary since the game mechanics would have to be modified.

Add media Report RSS Growing Up - March 2014 Update *pre-alpha
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

March 2014 Production Overview

Early in March I decided to redo the entire the level design for the prototype so here are the first two minutes of pre-alpha game play.

What I Worked On
During March visible progress was slow, partially because I had to plan the level design and partially because it was a very busy month at work.
- I started rebuilding the prototype level from scratch.
- I managed to make the mechanical moving platforms.
- I added the Portal Between Dimensions, inspired by the Helix Nebula.

What’s Not Done
Being only the 3rd month since I started working on this project everything is super work in progress, from the GUI to the camera motion, however I would still like to point out some of the big ones:
- The hero character is just a placeholder – it will look very different :)
- The “second dimension” look and game play will change radically, right now is very empty without much happening – my intention is to get creative in there, both visually but also game mechanics.
- There are many game-play elements that are missing even from this first 2 minutes and I’m not happy with the overall pacing yet.

What’s Next
For the next month I would like start implementing some of the enemies to have more variety in the game-play.

Find out more here: adrianlazar.com/growingup/