Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground. In the war torn year of 2741, Captain Jacob Angelus of the Northern Star Alliance (NSA) becomes the central figure in the fight against the warmongering Terran Empire. In an attempt to crush the NSA permanently, the Terran Empire sends in an alien race of powerful warriors - the Virons. It soon becomes apparent that the situation is bleak for the NSA and that their only hope is to embark on an Exodus to another part of the galaxy. Jacob Angelus must find a way to let his people survive.

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Massive's official SDK (Software Development Kit) for Ground Control 2. Since the game is ten years old and finding the SDK is getting harder, I figured I would upload it here. Note that users do need to have their game patched to 1.0.0.8 in order for this kit and any resulting work to function properly.

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Ground Control 2 SDK
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Lasercar
Lasercar - - 57 comments

Three notes for those new to modding:

Don't put .juice files into your mod sdks. Only the editor can open juices. GC2 can't.

Copy paste the mss32 dll into the data1008 folder - it'll fix the crashing of the GUI editor and give you a graph when you click on the root of a juice file (yeah, that empty white box isn't for show).

The advanced unit types juice is for multiplayer. The other is for singleplayer, but you've already guessed that by now (hopefully).

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