A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporate and organization rise to powers and start to trade, research robot run by water to dominate mineral rich areas. You, as the new chairman of one of the great organization, driven by your ambition, have raised your own robot army and start your conquest campaign to bring order to the chaotic world. You will manage your robots army, research new robots and customization their abilities while dominating the world region by region.
Today I want to explain to you guys about our units mechanism and how it affect the game. In Ground Breakers, your units are fighting robot mostly run on water but not steam.
Posted by thuyquai on Aug 21st, 2013
Here is what it looks like:
I could say this is half old half new, some stats are really familiar with most of you guys like HP, Damage, Movement.
In this game we don't use armor so damage is somewhat like chaos damage in warcraft or true damage as MOBA usually call it, but every units have true damage so it's not a big deal.
When I consider adding a resource like mana, to prevent skills spamming and of-course everything must have a price. But then mana is too magical for a future robot world so I thought of Heat. Heat can be considered as reserved mana but it's different. Each skill has it's own Heat cost value, when an unit use a skill it's Heat will raise by that amount. And when an unit reach 100 Heat, it's considered overheat and can't use any skill, even the no Heat cost skill. Heat will reduce overtime and here is the twist: you can use any skill if met conditions when your Heat is not 100. For example, if skill Pawn Them All has Heat cost of 99 and your robot has 99 Heat, it can still use that skill and it's Heat will raise to 198. The downside here is you can't cast skill anymore until the unit's Heat lowered to less than 100. It's your decision.
Wait points is essentially a countdown to your unit turn. After Time has passed by that amount, your unit's turn will come. After your unit end turn, it will have to wait until their next turn. The amount of wait points are determined by Speed.
Speed determine how many wait points your unit has to wait till it's turn. Wait points = 1000/Speed. So if your unit's speed is 1, it will have to wait 1000 points for it's next turn, but your enemy robot's speed is 2 so it will only have to wait 500 wait points, therefor making 2 times your robot's turn.
Durability is a new stat. In this game after your unit die, it can be respawn after some wait points (2000 at the moment). But the times your unit can be respawned is limited by Durability. It's the number of respawn times.
Range type: We have Instant, Projectile and Line
Your units will get experience after perform a buff skill or attacking or killing an unit (killing an unit will mostly give it enough exp to gain a level). Your unit start the game with 1 skill point and will gain 1 more skill point each times it level up. Level up will also raise your unit's stats a little.
Enjoy converting high tech robot to a piece of lump.
We going to put out a new alpha build soon with main focus is game stopping bugs fix and user interaction (mostly from our side, guilding you to our world)