Welcome to the depths of hell, where you have to suffer a 1.000 different deaths, while solving puzzles for the demon's leisure. Your soul has been lost, but there are traces of magic to be found... and, as it seems, they can hold a key to salvation. This will be released on PC, OSX, Linux, iOS and Android, as it's being coded using C++ from scratch.

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Achieving the impossible

Achieving the impossible

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"In order to attain the impossible, one must attempt the absurd." - Miguel de Cervantes.

The devil lies in the detail

The devil lies in the detail

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How much do details matter in a game ? Which details are more important ?

What makes a game desireable

What makes a game desireable

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For a while now, i've been in between developing and not developing this game of mine (Grimorum). In these last months, I decided to take a more serious...