Welcome to the depths of hell, where you have to suffer a 1.000 different deaths, while solving puzzles for the demon's leisure. Your soul has been lost, but there are traces of magic to be found... and, as it seems, they can hold a key to salvation. This will be released on PC, OSX, Linux, iOS and Android, as it's being coded using C++ from scratch.

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Updated UE4 project and plans

Updated UE4 project and plans

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Some news and updates of the project, as I've been moving to UE4 and implementing new features.

Grimorum released on the iOS App store

Grimorum released on the iOS App store

News

The moment finally has come :) The game is released !

Achieving the impossible

Achieving the impossible

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"In order to attain the impossible, one must attempt the absurd." - Miguel de Cervantes.

What it takes to make better art

What it takes to make better art

Concept Art Tutorial

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

The pursuit for popularity

The pursuit for popularity

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Have you ever wondered why are some games popular, and some are not ?

The devil lies in the detail

The devil lies in the detail

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How much do details matter in a game ? Which details are more important ?

What makes a game desireable

What makes a game desireable

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For a while now, i've been in between developing and not developing this game of mine (Grimorum). In these last months, I decided to take a more serious...