Welcome to the depths of hell, where you have to suffer a 1.000 different deaths, while solving puzzles for the demon's leisure. Your soul has been lost, but there are traces of magic to be found... and, as it seems, they can hold a key to salvation. This will be released on PC, OSX, Linux, iOS and Android, as it's being coded using C++ from scratch.
Some news and updates of the project, as I've been moving to UE4 and implementing new features.
updated ue4 project and plans
The moment finally has come :) The game is released !
grimorum released on the ios app store
"In order to attain the impossible, one must attempt the absurd." - Miguel de Cervantes.
achieving the impossible
so, what is it that could improve a game's art ? What separates good art from bad art in a game ?
what it takes to make better art
Have you ever wondered why are some games popular, and some are not ?
the pursuit for popularity
How much do details matter in a game ? Which details are more important ?
the devil lies in the detail
For a while now, i've been in between developing and not developing this game of mine (Grimorum). In these last months, I decided to take a more serious...
what makes a game desireable
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