A level based runner parkour game, for one player, where gravity shifts on set locations, changing the landscape and how the player interacts with the objects around him. While running, there are obstacles in front of the player that he will have to interact with in the precise timing in order to be able to continue. If done in a small window, a speed boost will be acquired so he can complete the level faster. At the end of each level there will be a piece required to fix the machine, which will signify the end of it. The final Level will have the final destination as the machine that causes the gravity shifts.

Post news Report RSS Gravkour - Dev Log 2 - Some Sketches

Working on some sketch ideas for the menus and UI!

Posted by on

Sketches Ideas!

After looking at the moodboards of the last post, we started doing some sketches for the menus and UI. Some of this sketches may be changed later. They can show you a little bit of what we have in mind right now.

For the main menu, we did a vision from inside a control room, and in that room you can see one of the main parts of the gravity machine and in the left side a sketch of the main character:

IMG 1215

If the player clicks the extras buttons a monitor will come down in the up right corner of the screen, and there you can change the definitions of the game.

image


This is the firts sketch of the save selection screen.

image 14


Thanks for reading! See you next time!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: