Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
First Release(v0.1) of the new Knight Rider GT MOD for GTA SA.
Posted by ivi_KnightRider on Mar 16th, 2010
MOD RELEASED: (Click>>) Moddb.com
This is a new Knight Rider mod for GTA SA, GTA SA Knight Rider GT MOD v0.1
It includes Knight Industries Three Thousand, transformable in 5 other models.
It has a lot of features, that maybe are not all aviable in other mods.
And the storyline has not been touched, so you can use KITT in missions.
The features are based in CLEO scripts, made by me.
Models used are created from their autors (Tobie ect.
The KITT 3000 is transformable in:
1- Attack Mode
2- FORD F-150 Pickup
3- FORD F-150 Van
4- FBI Rancher
5- Humvee H1
(You can transform KITT even in mid-air :ppppppp)
KITT can be spawned everywhere by Cellphone, or you can find it spawned at Grove Street (In front of CJ's house), or at the abandoned Airstrip (near the Cargobob helicopter)
KITT's features (also aviable in other transformations)
1- Turbo boost
2- Ski mod
3- Smoke Screen
5- High Traction Tires
6- Micro Jam
7- Deflatable & Repairable Tires
9- Launch Missile Backwards
10- KITT can steer the rear wheels, like the Monster Truck in the game
11- Nanoskin (Indestructible)
12- Pursuit Mode
13- Emergency Turbo Boost (You don't have to ditch the car anymore if you fall in the water, now you can activate the NEW Turbo Boost, and you can return to the roads. The NEW Emergency Turbo Boost has a high power, so think before you use it :ppppp)
14- Arm/Disarm Guns
KITT can be armed (disarmed) with weapons, by pressing a key. (Only Normal Mode)
1- Missiles (Shoots missiles forwards)
On foot, you can press a key, to make KITT follow you everywhere.
1- Turn On/Off Car Engine (For every car in the game)
2- Open/Close Car Hood/Trunk/Every Door
3- Turn On/Off Every Car Lights
A video is aviable for this mod:
The official release of this mod is March 21, 2010, because of Testing that these features needs.
(I can release it earlier if i finish the testing faster)
(I will include a list where i will tell you for other bugs not fixed yet, and how to avoid them, you will not be disturbed from them)
Thanks for watching video & enjoying the new mod.