Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

Report abuse Glenster's San Andreas v1 Mission Select SaveGames
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GlenstersGoOnSAMissionSelect2011.zip
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glenster
Date
Apr 27th, 2008
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Description

Save games for each mission of San Andreas v1, and a couple of files that let you make the Tec9 as strong as a Minigun or let you build Carl Johnson's vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats quickly for any version of SA. OrionSR's Darkpactor code allowed me to add new pickups, an Andromada to Verdant Meadows, increased armor and ammo, safe game saving at Madd Dogg's Crib, open interiors, etc., to each save game, too.


  New and improved for Dec., 2010:
  I added the documentation for the Control Center.

  New and improved for Dec., 2010:
  I added Alpert Saracoglu's Control Center (see the "ControlCenter" folder) and
updated the screenshots for this package.  A special thanks to Alpert Saracoglu
for giving me the permission to distribute his Administrative Consoles and Con-
trol Centers.  They're on a short list of things many of us want to supplement
our GTAs.

  New and improved for June, 2008:

  I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added
in April, 2008 and practically nothing else done.  It has EP versions of the
better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria
garage, and an EP Seasparrow on the Mulholland garage roof.  C.J.'s weapons are
Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a
Desert Eagle, and a Bat.  C.J. has a lot of ammo, several save places, Hitman
for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in-
creased a little bit, and he has a little over $110,000.

  New and improved for May, 2008:

  You should only save, and get a message of a successful save, once per file
with OrionSR's code, and I'd done that more than once for files 45, 99, 100,
101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've
fixed those files.
 
  New and improved for April, 2008:

  OrionSR and I deliberated on some new features to add to this edition--a spe-
cial thanks to OrionSR for writing the Darkpactor code for it.

  Maximum Armor is increased by 100 (200 before the Vigilante mission and 250
afterward).

  The save disk in Madd Dogg's Crib has been moved to the northeast room of the
upper floor so you can save your game there without triggering the basketball
glitch.

  License plates:
  - Cheetah at Verdant Bluffs observatory: ORION SR
  - Cheetah at Glen Park:                        GLENSTER
  - Infernus at Spacey! in Market:             SPACEEIN
  - Turismo at the Fort Carson sign:          ROB RUSK

   The interior of the dance club in each of the three main areas, and the roof
of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4,
Combat Shotgun, and Desert Eagle.

  The pickups for them, in those places and elsewhere, have more ammo:
  - Minigun                              2000 (fast respawn)
  - Heat-Seeking Rocket Launcher 50 (fast respawn)
  - M4                                      250
  - Combat Shotgun                    125
  - Desert Eagle                         100 (fast respawn)

  There are also a couple of the more personal gifts for girlfriends behind the
bar inside each of the three dance clubs.

  The dance clubs are indicated on your paper map by purple martini glass icons.
  - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD."
  - Gaydar Station: the west side of the block that's a couple blocks north of
the "SH" of "HASHBURY."
  - A club that isn't named, and the icon is misplaced on the paper map--the
biggest feature of the mural on the front is a woman's face: on the north side
of the block of "OE" of "THE CAMELS TOE."

  The Ten Green Bottles bar is a couple blocks west and across the street from
the Johnson house.

   There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at:
  - the Verona Beach Pay N Spray
  - Michelle's garage
  - the Fort Carson Pay N Spray
  - the Redsands East Pay N Spray

  (The five cane pickups in southwest San Fierro, and seven pickups that aren't
used in the game because they spawn in objects, etc., were deleted to make room
for the extra pickups.)

  The Truth's crops appear and can be burned from the start of the game.

  A Jetpack is available in each of the three main areas:
  - by a tree in the alley behind the Johnson house
  - on the south side of the Doherty garage
  - in front of The Four Dragons casino

  The Infrared Goggles will respawn.

  An Andromada is parked by the southwest end of the Verdant Meadows runway.

  The horizontal vent is open at Area 69.

  Open interiors:
  - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND")
  - Vagos Gang House (the north side of the block that's east of the block of
                              the Jefferson Hotel)
  - Crack Den (northwest across two streets and a railroad track from the Los
                   Santos gym.)
  - Zero's RC Shop (by the "C" of "GARCIA")
  - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J.
                                 exit through the roof or the graphics will be messed up
                                 till he uses another interior)
  - City Planning Department (north of the "L" of "COME-A-LOT")
  - Sindacco Abattoir (the northeast corner of the block of the bottom of the
                              "EST" of "WHITEWOOD ESTATES")

  Import vehicles that normally may appear at certain spawn points during the
Import mission may be found at them throughout the game.  On patched early save
games, the vehicles disappear after the Import mission.  On save games patched
after the Import mission, the vehicles will appear in those spawn locations.

  May, 2008 improvements:  You should only save, and get a message of a successful save, once per file
with OrionSR's code, and I'd done that more than once for files 45, 99, 100,
101, and 104, causing some glitches.  (C.J.'s Armor was too low, etc.)  I've
fixed those files.

Preview Image
Glenster's San Andreas v1 Mission Select SaveGames
Post comment Comments
aule1
aule1 May 2 2008, 12:45pm buried:

(buried)

savegames are for loosers

-5 votes     reply to comment
danmeister33
danmeister33 Dec 12 2009, 4:53pm replied:

Um, my game has broken slightly, so when you say savegames are for losers, you can waste your money is this happens to you, but I personally don't want to buy another game or reinstall it.

+1 vote     reply to comment
vivu.kr
vivu.kr May 5 2010, 1:35am replied:

i 2 agree with that...............

+1 vote     reply to comment
xtcent
xtcent May 8 2008, 9:26am says:

well then you are one

+1 vote     reply to comment
Commissar1032
Commissar1032 May 31 2008, 10:45am says:

im only d/ling this cus i have the PS2 version and i beat it so i only got the pc onr for the mods so this saves me of going through the ******** again

+1 vote     reply to comment
montie
montie Jun 19 2008, 2:10am says:

can this mod be put on my PS2 version of gta San Andreas

0 votes     reply to comment
digimonfan81
digimonfan81 Nov 9 2008, 7:52am says:

guys i love this dude

+1 vote     reply to comment
thorbruce2
thorbruce2 Nov 14 2008, 4:00pm says:

this is stupid cus nobody answers when people say can i have this on ps2 or not so answer me is this for ps2

+1 vote     reply to comment
fahadahmed
fahadahmed Jun 21 2009, 5:00pm says:

Thanxxxxxxxxx For The Upload

+1 vote     reply to comment
IRDangermouse
IRDangermouse Sep 8 2009, 10:23am says:

no, probaly not, altough it is possible

+1 vote     reply to comment
Murmuro
Murmuro Nov 4 2009, 4:28pm says:

Is it for PS2? How do I install?

0 votes     reply to comment
Chor3mwolf
Chor3mwolf Mar 6 2010, 9:56pm says:

How?? to download it in thE Ps2????

0 votes     reply to comment
Deserve
Deserve Aug 2 2010, 8:28am says:

Where am I supposed to put these files?

I've put a file like inside the GTA SA user files but nothing happens with the savegames.What am I doing wrong?

+1 vote     reply to comment
Mugwump960
Mugwump960 Feb 1 2011, 10:35am says:

Noobs. How do you expect to move the file to your PS2? Magic? not to mention, even if you could, this is a PC Savegame File R.E.T.A.R.D.S

+1 vote     reply to comment
SPY-maps
SPY-maps Aug 10 2012, 2:21pm says:

i know it is already 7 years ago that you released these save files, so the change that you still look here for what people comments is small. still, i would like to thank you because now i can play on. for at least a week i tried to get passed that silly beach dance mission (with the arrors below on the rithm), and i had to succeed to get to the next mission, but whatever i did i couldn't succeed. and i played this game 7 years ago to and i believe i did get passed it back then. so, i only used the save file that comes after that dance mission, so i can play the full game again, with each new mission!

thanks,
leon

+1 vote     reply to comment
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Grand Theft Auto: San Andreas
Platforms
Windows, PS2, XBOX
Developer & Publisher
Rockstar
Engine
RenderWare
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Official Page
Rockstargames.com
Release Date
Released Jun 5, 2005
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MD5 Hash
c17b595d54dfd7f1966ab612be71ecee
Related Games
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas Single Player Adventure
Related Engines
RenderWare
RenderWare Commercial Released Dec 31, 1997
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Rockstar
Rockstar Developer & Publisher