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Blog RSS Feed Report abuse Latest News: Dev Blog 04 - Modelling Workflow

3 comments by Bravo81 on Apr 29th, 2015

Hello, and good morning or good afternoon to whichever time you are reading this next exciting GOMBIES Dev Blog.

My name is Paul, I am yet another 3D artist currently working on GOMBIES development.
Today I would like to talk about the 3D asset workflow that I have come to use on my models, from building low poly and high poly props, to texture baking high poly information onto low poly, and thus using that baked information to assist with the texturing process of a model.

Here are a few screen shots to final outcomes of my workflow:


When beginning any 3D model it is good practice to have a few reference pictures to help guide the artist.
I will typically begin with a low poly model, placing vertices then connecting them with edges as I go along the reference images, I look very closely where they should be plotted and try to establish a good edge flow.
Keeping the triangle count to a minimum but making the majority of my faces using quads, Quads are 4 vertices connected together to create a face in 3 dimensional space, they are very useful to an artist as it is time to take the low poly base, and create a higher defined poly model that the artist can then use to bake texture maps onto the lower poly model.
Here is a better look with some high poly screen shots:


Once my High Poly model is completed, I move on to UV unwrapping my lower poly model. Creating UV islands that correspond to how I would want my model laid out on a 2 dimensional texture plane, using up as much of the image plane as I can. Generally if there is more detail on a certain part of a model my UV island will be bigger, and less detailed parts the islands will be much smaller. After I am satisfied with my UV islands and their packaging on the image plane, I will bake texture maps of my high poly model. There are two main texture bakes that I use which is baking a normal map for bumps and detail, and an ambient occlusion map I use for depth information as well as a guide for when I begin my texturing process.

Here is a couple of screenshots of a Low Poly model with both Normal and AO applied:


Next I begin to texture my model using Photoshop an image editing software, there are other alternatives to Photoshop; including gimp, windows paint tool, and online web editing from your browser. I will begin with assigning base colours to my image, then overlap my base layer with my ambient occlusion map setting its layer property to multiply, giving me quick edge, crevice, and depth information to work with. Between these two layers I create more layers with image FX to create an illusion of more depth and information of the model. Beginning to add layer decals and character information to provide extra realism that a real world object may have, and finally breaking up its cleanliness with subtle grunge, wear and tear information, constantly going back and forth between 2d and 3d applications until I have a finished texture and model that is appealing to the observer.

Thanks for taking the time to read my dev blog, I hope you find it of interest.


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Post comment Comments  (0 - 10 of 13)
INtense! Staff
INtense! Mar 16 2015, 8:16pm says:


+3 votes   reply to comment
Bravo81 Creator
Bravo81 Mar 17 2015, 5:16am replied:

Wow, thank you so much. That means alot!

+1 vote   reply to comment
garokz Mar 16 2015, 10:15am says:

Is the main character can level up and get some perk or something? Btw, good work guys. It's nice to see another zombie game with different zombie concept. I mean, no brain eater but still dangerous, cool. Waiting for your trailer video. :)

+2 votes     reply to comment
Bravo81 Creator
Bravo81 Mar 16 2015, 10:19am replied:

Hey Garokz. Right now the characters have 'perks' or 'powerups' built in, which you can use throughout the game. Levelling up isn't something we have discussed and I'm not sure if it would fit into the 'story' of the game. But it's a suggestion we will keep in mind!

Glad you like the idea behind GOMBIES, we hope to release more of the concept and storyline including character details soon. :)

Thanks for getting involved!

+1 vote   reply to comment
Bravo81 Creator
Bravo81 Mar 16 2015, 7:49am says:

We can see you! Yes, you! Reading our content!

What do you think? Feedback? Questions? Fee free!

+1 vote   reply to comment
Bravo81 Creator
Bravo81 Feb 26 2015, 5:49am says:

Today we've started our Dev Blog! Things are really going full steam ahead.. please check out our website! Keep in the loop.

+1 vote   reply to comment
Bravo81 Creator
Bravo81 Feb 25 2015, 1:00pm says:

The Greenlight Games website is all done!! Feel free to sneak a peak:

+1 vote   reply to comment
Bravo81 Creator
Bravo81 Feb 22 2015, 9:22am says:

Our new Greenlight Games website will be launched this week, with a demo and GOMBIES website coming in the next few weeks.

Hopefully we will have a big update for you soon!

+2 votes   reply to comment
Makaify Creator
Makaify Dec 19 2014, 3:15pm says:

We are still working on the demo of the game. Once the demo is done, we'll be sending it to the publisher that has shown interest in us. We'll be be publishing a new news article soon!

+2 votes   reply to comment
Makaify Creator
Makaify Nov 4 2014, 6:50pm says:

Hello everyone. We have decided to switch over to the Unity engine. We will be making a official announcement in a few days.

+2 votes   reply to comment
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