This game is a recreatation of that is Goldeneye 64. From the great single player missions to the fun mutliplayer craziness.
Ok soo here I just want to clarify what the texture that you see in the video of the m16 in-game SHOULD look like, but i guess the psp just cant handle good textures, but what ever......
Nice work.
Have you actually played any real PSP games? I've seen textures that look much.... much better than what your picture is displaying.
Maybe the engine is rendering the texture horribly or its just somehow not optimized for kurrok or w/e its called. I would barely call whats ingame a skin compared to what your other render shows.
Get some advice from another source(a forum of some sort or someone else).
good luck,
james
you do know thats the kurok engine right? its obviously not gonna be as good as commercial games...
ok well first of all, yes, the texture is horrible, but the reason this game is not realeased yet is because IT....IS...INFACT...NOT FINISHED YET!!! wanna know what that means??!?!? It means that this IS INFACT NOT THE END RESULT. Im sorry it doesnt meet your standards as a consumer, but right now we dont have a texture artist, so Ive been having to do all the texturing, which Ive said before Im no texture artist, so they are really suckish.... Sorry if I sounded a bit mean tehre in the begining, but from what it seems like you said in ur post it sounds like u think Im a retard or something...
Anyways, hope this clears things up a bit...
Im trying to be sensetive only in the matter of not losing a fan, so if it was to sensitive, to bad. Now, as to explaining to you why I(notice how I say I, and only ME) talked to you like I had a stick up my ***. First off, yes, you might not know what the kurok engine is, but if you dont, then maybe you shouldnt go saying "Have you actually played any real PSP games?". That is what got me riled up. And if you have never heard of the kurok engine, then why not ask something a bit better than asking have you ever played real psp games. Now, to try and patch all this up, and to answer your question, yes, the kurok engine DOES screw up the texture, ALOT. So in the future, be more intelligent with your comments, please.
I was talking about Shallows incase you hadn't noticed(the stick in the *** bit), i was sure it was pretty obvious that it wasn't directed to you.
Sorry i dont have all the answers next time i'll make sure i do before i post so you wont get all ****** off. you still didnt completely answer my question by the way.
Ok well, I think we have worked to some agreement, yes? I guess now the only thing to ask you Johnson is this: What is your question? I dont quite get what you mean... The kurok engine, it does infact **** the texture up. Plus, I am no texture artist, so there ya go, thats the explanation for why the texture looks like crap. I, myself think it sucks, but now we have a texture artist(Shallows), so hopefully it will look alot better.
Sorry i was ignorant, i didnt know.
Kurok, does it support half life animations only? or textures/models quality(format) as well?
no it does not support half life animations. although they both use mdl format, they are completely different types of models.
actually have you seen "spawn of the dead"? They say they got half-life model support.... does that mean that they use half life animations too??
woah, it doesent look anywhere near that bad on the psp :)
and if you use kuroks 2000 eboot it looks awwwsome!!
dude, take those pics off... honestly that pic is nothing like it is ingame... i actually love that gun in game :)
It's not the PSP, it's the engine. Your still using what kurok did, using a 255 colors for the whole game.
Nice