A 16-bit console style Platform game with sim bits thrown in! Similar in structure to games like ActRaiser and SnowBros. The game is about my daughter Maddi and her toys saving her parents and the world from disaster. Maddi and her toy companions have been granted the power of candy which they throw at monsters to cover them in and then roll into other monsters. There will be 100 stages in all. 10 boss battles. And between each 10 stages there is a map screen that also acts as a simple sim where you help the people in an area rebuild their towns after the rampaging monsters have laid waste to them. This is a split screen/co-op game.
A beta/demo of the 2 nearly completed stages. No music, partial sound. graphics at around 98% complete for these levels. Demo is 100% playable to end!
Keys: Arrow keys - Movement
Z - Jump
X - Shoot
Z also starts the game. Do not press enter as this is a buggy level skip that can cause serious problems to game play (global variables not reset properly and also screws up the scanlines).
Known Bugs: No death animation, sometimes checkpoints not reset properly upon death. High score not implemented. Werewolf in stage 1-3 is bugged still and needs a re-write as well as finising the missing animations. Some sounds still missing from entire game. Boss can occasionally escape the area it's locked to, avoid spamming it near the edges although this bug has only shown up once in the past ~100 tests and may have been corrected. Glitch in hit detection when in air. Glitch with firebutton/gravity when controls paused for cutscene.
A proper demo will be made in a month to two months time with full sound, animation and the 2nd cut scene.
Please report any bugs I have not listed! Thanks!