This week I've been very busy reformatting and updating several aspects of Godric! as we move through the earliest stages of development:
- Modified standard tile size from 16x16 to 16x12 pixels, greatly improving the feeling of perspective in the game
- Enhanced Godric's character sprites and animations, and refurbished several previously-created art assets to reflect this new level of detail/shading
- Created numerous additional tiles as our test levels become more detailed
Numerous updates and improvements have also been made to gameplay, ranging from small tweaks to complete redesigns:
- Controls have been reworked, and player movement has been overhauled in order to make motion less stuff
- Improved the speed and feel during combat and other enemy encounters
- Began to broaden gameplay and extend beyond simple running and shooting with the addition of power cores and cells
What's next?
- Updating the remainder of Godric's sprites and animations
- Updating animations and behaviors for the first three enemies and continue testing them
- Begin prototyping some different options for GUI
- Continue fine-tuning player movement and collisions
That's all for now! For more information and daily updates be sure to check out the blog and follow me on twitter!