The world of Middle Ages, in which magic is not a common tool but rather serves as elite force – its concept is based on the real world rites and beliefs of those times. Dedicated no-target system featuring virtual replicas of weapons in close combat, projectile and mounted fight,

Report article RSS Feed Dynamic weather and seasons in Gloria Victis.

We all love new content and unique features. Weather affects and impacts the effectiveness of ranged classes and attacks. Some creatures only appear at night and vice versa. -Fully dynamic lighting in villages. -Weather and Seasons play a role in the lifestyle of NPCs. -Movement and status changes for characters depending on the current environment.

Posted by Jog on Dec 11th, 2012
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We all love new content and unique features.


Today, Black Eye Games is proud to share some details on our upcoming MMO Gloria Victis. We've been hard at work, burning the midnight oil, consuming mass amounts of coffee and living off of pizza and what ever that one guy left in the fridge. One thing that always seemed lacking in other games was an amazing Seasons system. Why not call it a “weather” system? Because it's much more then some rain and sunshine mixed with a cloudy day. In real combat weather and the time of the year plays an important part in planning your attacks. Gloria Victis will do the same. Not only will our advanced system bring fog, snow, rain, and blizzards but dynamic effects on your character. Here is a brief overview of what is planned:

  • Weather affects and impacts the effectiveness of ranged classes and attacks.
  • Some creatures only appear at night and vice versa.
  • Fully dynamic lighting in villages.
  • Weather and Seasons play a role in the lifestyle of NPCs.
  • Movement and status changes for characters depending on the current environment.

In addition to making the world of Gloria Victis that much more awesome, we've went ahead and did a major overhaul to our animation system. Movement and character actions are more natural. Battle animations have received a touch up taking fights to the next level. And, we are closer to getting the servers ready for pre-alpha! So stay tuned, polish your swords, axes or any sharp objects you might have because Gloria Victis is coming!

Here's a test with dynamic snow

Want more info or want to show some support? Head over to our website Gloriavictisgame.com  check out our kickstarter Kickstarter.com and vote for us at Indiedb.com for “Best Indie Title of 2012!”

Post comment Comments
Grabax
Grabax Dec 12 2012, 5:30am says:

I strong suggest you stop blabling about enviromed and start working hard on combat system. Because that what you showed on kickstarter was below player expectations.

+1 vote     reply to comment
Theon
Theon Dec 12 2012, 7:36am replied:

Someone never played Morrowind.

The combat we've seen so far could benefit from more impact (and a 1st-person view), but the game as a whole does not look bad, and I love how pretty it's becoming.

+3 votes     reply to comment
taintedpyro813
taintedpyro813 Dec 13 2012, 10:36pm replied:

i somewhat agree with you, i mean they are working a little to hard on making the game look flashy and nice but i haven't really seen any core system or combat work, but i love the game so far and you guys are doing a great job and as long as it all gets done in the end i really dont care how you go about doing it, but hey its just a suggestion :D

+1 vote     reply to comment
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Gloria Victis
Platforms
Windows, Mac, Linux
Developer & Publisher
Black Eye Games
Engine
Unity
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Official Page
Gloriavictisgame.com
Release Date
TBD
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Gloria Victis
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