Garry’s Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left to entertain themselves. The player is in a world where objects can be created and destroyed on demand. Where people can be created and destroyed with the click of a mouse. A world made for him. A world he made.
The second version of the original Gm_EarthDig map. The official release thread is In the mapping releases forum of FacePunch Studios. This is a multi-layer breakfloor map. It has 896 breakable blocks, each layer with different health. The layers are going pretty realistically (sadly just the order), first grass, then dirt, and at the end, hard rock. New stuff: - 3D skybox (I know it's still not very smooth, but I want to reduce the load as much as possible) - Minor stuffs - Admin room (accessible only with noclip) with: - - Separate block respawn button - - Ability to enable/disable the public block respawn button (at the spawn) - - Ability to delete or restore seperate layers Stuff not changed: - Layer texturing - Number of blocks (the max_map_models is already at 88%) - Block health - Respawn layer by layer I know that: - 3d skybox ground and map ground don't align 100%. That is because you can only have 2 decimals in texture alignment (0.01) instead of as much as I would...
i might try it
Looks alright might be cool :), Hope the map size is big :)
no very good
nice map i like it
hehehe it looks like minecraft!
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make a breakable house plz