Play Galactic Space Shooter a Retro and 8-bit Inspired game to destroy the enemy Galactic Space Shooter is a space shooter inspired by arcade hits of the past. - Shoot lasers and destroy the alien invaders. - Get Power-ups that let you double fire, activate shields, and more. - Upgrade your ship in multiple ways. - Select between varying designs of ships, and a paint scheme that suits you. - pixel based design for a retro vibe of the 8-bit era Be the Galactic Space Shooter that saves the galaxy.

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Quick Q&A

News

This is my first finished (and published) game that I have made. Its a retro-inspired space shooter like the name implies with ship upgrades and power ups. There are no IAP or special permissions

How long did it take you to make?

I started two weeks ago, 15 Feb 2015, Although I had a similar project started one year ago. I had worked on that for about two weeks as well, but it was pretty bad, and I gave up on programming entirely. I started everything from scratch.

What were the most useful resources?

Unity's own resources are what had me as the most useful. I also used some public domain resources from OpenGameArt.org and Freesound.org

What surprised you?

I was surprised by the different directions some of the early tester wanted to take. Each had their own ideas, that often conflicted with the next person. You can't please everyone. Ultimately I tried to find a compromise that worked best for my vision, along with what others found fun.

What didn't work as you wanted?

I had a few more ideas for power-ups and upgrades, but trying to manage all that was quite a large job. Some of it is probably actually easy, but I'm not quite to that skill level.

What was your biggest challenge?

The biggest challenge was trying to balance everything. How should credits be awarded? how much should be awarded? how much should things cost? How long should each round take? I'd like to think I did an okay job with that, but I know it could be better. I also tried to use mostly my own talent. All the programming is my own, and all but one sprite is my own. The truth is I did this as a hobby, and have a hobby-level skill in game design, a hobby-level skill in pixel art, a hobby-level skill in programming, and etc. None of the sound and music was my own and so I made do with public domain or CC sources

.

I'd like to continue building on this game, but a large part of making this one, was a stepping stone to gain skill to build larger games. I have a few other ideas I'm thinking/working on, but ideally they will be incrementally larger each time.


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