Gagalaxies is a single-player sci-fi turn based strategy game which focuses on decision making rather than empire building. The game revolves around differents strategies that the player can select at the beginning of each turn and which determine his order of play. In Gagalaxies playing first is important to move first and block enemy units as well as to be able pick an another very demanded strategy. As the artificial intelligence is programmed to prevent any other players from getting too powerful, as much as possible, war is not always the best option. - Strategy based gameplay: 7 strategies that can change the course of a game. - 12 Races with differents units: Balanced races, asymmetric races, crazy races. - Conquer planets to gain economic and industrial advantage. - 5 types of assets to capture: Mineral field, Pirate factory, Combat enhancing satellite, supply and repair station. - Random events make the world evolve as the game goes on. - 12 different map settings.

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0 comments by ickylevel on Jan 20th, 2014

Hello,

I decided to release the full sources of the project. You need ruby and gosu (gem install gosu) to run it.

Gagalaxies is a single-player sci-fi turn based strategy game which focuses on decision making rather than empire building. The game revolves around differents strategies that the player can select at the beginning of each turn and which determine his order of play. In Gagalaxies playing first is important to move first and block enemy units as well as to be able pick an another very demanded strategy. As the artificial intelligence is programmed to prevent any other players from getting too powerful, as much as possible, war is not always the best option. - Strategy based gameplay: 7 strategies that can change the course of a game. - 12 Races with differents units: Balanced races, asymmetric races, crazy races. - Conquer planets to gain economic and industrial advantage. - 5 types of assets to capture: Mineral field, Pirate factory, Combat enhancing satellite, supply and repair station. - Random events make the world evolve as the game goes on. - 12 different map settings.

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GAGALAXIES source code

GAGALAXIES source code

Jan 20, 2014 Full Version 0 comments

Theses are the full sources of the project. You need to install ruby and gosu (gem install gosu).

GAGALAXIES Release 3

GAGALAXIES Release 3

Mar 24, 2013 Full Version 1 comment

In this new version, it is now possible to see the details of the battles, via an option in the strategy panel. Battles can be played step by step using...

GAGALAXIES public release 2

GAGALAXIES public release 2

Feb 25, 2013 Full Version 1 comment

This is a new release (a very minor one). I will make a bigger update later, with more fixes in order to make the game more accessible. Now ships blocked...

GAGALAXIES public release 1

GAGALAXIES public release 1

Jan 12, 2013 Full Version 0 comments

Here is the first public release for GAGALAXIES, a single player turn based strategy game. All games instructions should be found in game. This is a windows...

Post comment Comments  (0 - 10 of 12)
ickylevel Creator
ickylevel Mar 24 2013, 6:38pm says:

So I just posted a new download (should be available soon). I just added one thing : Possibily to see what happened during the battles (click on the new "battle" button in the strategy panel). I will probably change the diplomacy strategy next update.

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ickylevel Creator
ickylevel Mar 20 2013, 4:00am replied:

I didn't want to put a fog of war because then I would have had to make a better AI that doesn't cheat.

But the rest of your proposals are receivable :)

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vfabien21
vfabien21 Jan 20 2013, 3:11am says:

Interresting game.
But it took me a while to understand how the sabotage option worked (the explanation did'nt seem very clear to me). And even with the explanations, I can't really understand how fights work : I have never managed to accurately forecast the result. Some more feedback could usefull... (for example in which sequence ships have hit each other. Also, sometimes debris don't show what killed them. We don't know either who damaged a ship if it is still alive).
Being allowed to browse the map (and check the fights result) would also be very usefull in the strategy decision round.

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ickylevel Creator
ickylevel Feb 9 2013, 4:57pm replied:

Yes the sabotage strategy isn't really straightforward. Initialy the plan was to allow the player to actually select the target of the sabotage but it is done automatically and there are two possible effects if I remember correctly.

As for battles, sometimes your allies or the enemies of your enemies may help you, and sometime one of the enemy player dont fight because he has the diplomacy strategy. Outcome of battle can be pretty random because your ships targets other ships randomly, so if you are lucky your ship will focus fire and take down other ships faster. If debris don't show what killed them it means maybe that they were destroyed by an event and not during a battle. I know that the combat system is quite opaque right now...

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vfabien21
vfabien21 Feb 13 2013, 8:25am replied:

Thank you for the reply. Indeed some clearer feedback in fight might help (though the info being given by debris is a clever trick). Having the succession of events might help.
I noticed than some ships (such as missile) die every time they fight (or at least it looks like they do). Maybe should we have that information somewhere in the ship description.

Another point : it would be really helpuff if we could move more than one ship at a time.

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ickylevel Creator
ickylevel Feb 23 2013, 8:59pm replied:

To move more than one ship at a time you have to use the selection box (then it will select all the ships that are stacked under the same icon). So you hold the mouse button (like in rts) and it draws a selection square.

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bobthedino
bobthedino Jan 12 2013, 3:28pm says:

Cool game. Keep us posted on updates.

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GAGALAXIES
Platform
Windows
Developed By
ickylevel
Engine
Custom Built
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Official Page
Untoldmagic.com
Release Date
Released Jan 11, 2013
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Style
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Turn Based Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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