An epic space combat simulation of capital ships engaged in ship-to-ship battles with beam weapons larger than your fighter. This was created when the source code was released for Freespace 2.
Celebrating the release of the newest version of the FS2_Open Engine
Posted by The_E on Aug 4th, 2010
Hi there. It's been a while since we've posted news here, but now it's time again.
Earlier today, FS2_Open 3.6.12* was finally deemed cool enough to move out of the Release Candidate and into the Final stage. We of the SCP team are very proud to present this latest release, as it brings numerous improvements in almost all areas.
3.6.12 offers an astonishing array of new options for Modders and Game Designers, as it introduces post-processing effects (albeit still only as an experimental feature), various new sexps for mission designers, new table options to fine-tune the AI and other stuff to your needs, as well as the usual array of bugfixes and speed improvements.
In addition, a new version of the MediaVPs, which is a set of assets designed to bring the old retail FS2 experience by using high-poly ships and the enhanced capabilities of the current engine is expected to be released in the very near future (as in, this very week).
Read the official release post at hard-light.net: Hard-light.net
Should you encounter problems, please consult the FSO FAQ: http://www.hard-light.net/forums/index.php?topic=56279.0
Realtime tech support and other things can be found in the #hard-light channel on irc.esper.net
This is The E, wishing you all a fun August!
*In case you were wondering, no, you didn't miss a release. The .11 version of the engine was designated a purely development branch. In the future, our version numbering will reserve even numbers for "final" builds, and uneven ones for the current development branch.
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Best. News. Ever! Congrats to all involved on what is an amazing project.