Trade centered scifi game. The player flies around in a spaceship either trading, hunting pirates or pirating himself. All activities and events are centered around the trade system. Pirate attacks are related to trade lanes for instance. If the trade stops, the pirates move away. The player can influence this in different ways, by trading himself, pirating NPC trade caravans or hunting NPC pirates. When the player hunts the pirates, the trade lane becomes safer. A safer tradelane will see more trade and thus the profit per trade will be affected, etc. The game itself is open ended, but the main goal is revenge. The player is fused with the ship and wants revenge on the people who condemned him to this fate.
New features added, including the menu system and the cargo manifest.
menus and cargo
Explosions added, you can now blow stuff up for real.
things go boom!!!
The new radars are up and several HUD improvements have been implemented.
radar and hud improvements
Finally, progress. The creation of unit tests is coming along nicely, right on schedule.
quality assurance, part 1
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