You've patched in to the enemy's security system: get ready to make your plan. Frozen Synapse is the ultimate strategy game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Bite-size, hardcore strategy: a touch of X-Com and Laser Squad, with a striking sci-fi aesthetic.

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Media RSS Feed Report media Frozen Synapse: Final Concept Image (view original)
Comments
Iridescent
Iridescent Jun 5 2009, 9:25am says:

I wish the graphics would stay like this instead. What type of graphics are you aiming for? Still bright and shiny or a more realistic feel?

+2 votes     reply to comment
Mode7Games
Mode7Games Jun 5 2009, 4:03pm replied:

The graphics aren't changing from this! We really want to make the actual in-game graphics look as much like this as we can. We're not particularly aiming for realism: the concept is to create something that looks like the most awesome tactical display you've ever seen; something action-movie-esque.

+2 votes     reply to comment
johnnoz
johnnoz Jun 5 2009, 11:07pm says:

its great that your staying with this concept style, it looks reeeaallly good.

also I like the look of the context menu type thing, seems like in practice it'd be comfortable to use

+2 votes     reply to comment
Mode7Games
Mode7Games Jun 7 2009, 7:38am replied:

The menu's not context-sensitive, per se, it just has four categories of options on it.

Synapse is really about prioritizing where your units are aiming, then choosing how and where they're moving. So you don't tend to select an enemy and say "attack this guy", although you can do that, it's more about saying to your units "face this way, then crouch down and walk through this door".

Our technical artist just told me that the menu is operational now, which is awesome, and I'm going to be checking it out next week. It's massively important to me that using the menu is simple and makes sense, and I'm going to be bashing my head against that problem soon! I love this design and I hope it's going to be functionally ok...erp!

+1 vote     reply to comment
Evil_Eye22
Evil_Eye22 Jun 6 2009, 6:18am says:

Looks awesome

+1 vote     reply to comment
RagnarokX
RagnarokX Jun 6 2009, 5:50pm says:

This looks awesome and i can imagine i will enjoy this game a lot.

+1 vote     reply to comment
Mode7Games
Mode7Games Jun 7 2009, 7:40am replied:

Guys, thanks a lot for these nice comments on the art! I've passed a few of them on to our concept artist and he's really happy about the response. It's very encouraging to get positive feedback at this stage - I know our artist and myself have been back and forward on these designs a lot, so it's kind of verifying the effort we've put in to get it right.

+1 vote     reply to comment
Dzarturs
Dzarturs Jun 10 2009, 2:04pm says:

Well, I personally don't like it. It's looking so 8-bit-ish and so oldschool. I don't know... You could add some guys with super big guns and cars to make it look more realistic and hi-tech. And also... just kidding. Looks fantastic. Too bad my PC sucks :p

+1 vote     reply to comment
Mode7Games
Mode7Games Jun 11 2009, 5:03pm replied:

Ha ha you actually had me going for a minute there. We do have a super-big rocket launcher that blows huge holes in the walls...currently the explosion looks like a large orange egg (not desirable) so I'm looking forward to unleashing our artists on that...

+1 vote     reply to comment
Hawk_v3
Hawk_v3 Jun 22 2009, 1:10pm says:

This looks really good. I can't wait to see how it plays.

If you've got a rocket for blowing holes in walls, do you also have C4 charges or similar for creating entrances as well?

+1 vote     reply to comment
Mode7Games
Mode7Games Jun 26 2009, 6:10am replied:

We had a mine-throwing unit at one point...I don't know what's happened to that as the units are slightly in flux at the moment!

+1 vote     reply to comment
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Image Details
Type
Concept
Date
Jun 5th, 2009
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1024×768
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