You've patched in to the enemy's security system: get ready to make your plan. Frozen Synapse is the ultimate strategy game: you have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Bite-size, hardcore strategy with a striking sci-fi aesthetic.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Blurry lighting makes everything look better! (view original)
Blurry lighting makes everything look better!
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Nikholai-Chan Dec 9 2009, 9:06am says:

Wow that is looking great. Nice work.

+1 vote     reply to comment
Ichiman94 Dec 9 2009, 10:19am says:

nice :)

+1 vote     reply to comment
Mode7Games Author
Mode7Games Dec 9 2009, 10:32am says:

Thanks - yep, I'm really excited about getting this sorted out. When we have the new backgrounds in there as well, the levels will start looking as intended...

+2 votes   reply to comment
nlr Dec 9 2009, 12:30pm says:

Yes they do :)

+1 vote     reply to comment
JohnnyBGoode Dec 9 2009, 3:19pm says:

Oh yes it does.

+1 vote     reply to comment
DOLBYdigital Dec 9 2009, 4:54pm says:

Looks fantastic although I hope the new backgrounds you guys are working on don't add too much and distract from the simple, clean look it has going for it. If you do want to add more maybe you can offer a stripped down look in the options :)

+2 votes     reply to comment
Mode7Games Author
Mode7Games Dec 9 2009, 5:03pm replied:

Thanks for these nice comments! Yeah, I'm working really hard to make sure the backgrounds aren't too distracting - it's a very important part of it so rest assured I'm taking care of it.

+1 vote   reply to comment
Apst Dec 9 2009, 5:20pm says:


+1 vote     reply to comment
Mode7Games Author
Mode7Games Dec 9 2009, 6:30pm replied:

Thanks man...your avatar is disturbing me!

+2 votes   reply to comment
JohnnyBGoode Dec 9 2009, 8:47pm replied:

How dare you disturb the man?!!

+3 votes     reply to comment
Elratauru Dec 9 2009, 5:24pm says:

Awesome effect, it will be nice to check when an enemie can or cannot see you.

+1 vote     reply to comment
Mode7Games Author
Mode7Games Dec 9 2009, 6:33pm replied:

I'm talking to Ian about this at the moment - lighting currently doesn't affect anything to do with cover / visibility - it's purely aesthetic.

bviously, it can help you to see where the cover is behind walls - light comes through windows and casts beams; areas which are darker are less visible IN GENERAL - but there's no "hiding in the shadows" per se.

I'm a bit torn on this right now. I know 1.) people REALLY want to hide in the shadows and I'm not sure that simply shadows being ANALGOUS to cover in an abstract way is enough for them 2.) the way the gameplay works is based entirely on the level *GEOMETRY* rather than where the shadows are - in its most basic form, if you're behind a wall and an enemy is on the other side, he can't see you. You use the walls for cover and duck behind them etc.

What I'm trying to do is figure out a way that we can deal with this shadows issue and give people what they want. We can't add another cover mechanic to the gameplay - that would break the game completely - we just can't do that. So it has to be some way of creating this effect that doesn't damage the game we've built.

There are a few different possibilities being kicked around right now - I will do my absolute best to figure this issue out.

+1 vote   reply to comment
nlr Dec 10 2009, 6:00am replied:

Perhaps units could take a little bit longer to react to a unit in the shadows?

+1 vote     reply to comment
Mode7Games Author
Mode7Games Dec 10 2009, 8:49am replied:

Nice idea, but that's a MAJOR gameplay change, unfortunately - a change like that would be totally game-breaking. When you see our proper trailer (coming sooon) you'll understand what I'm talking about.

I noticed that, when playing, shadows are actually a pretty decent indicator of cover, and other people have told me that I'm worrying too much about this. I think what we're going to do is see how our beta testers react.

+1 vote   reply to comment
Mode7Games Author
Mode7Games Dec 10 2009, 8:57am replied:

Just to clarify, there's already loads of different things you have to take into account each turn - we've actually been working to directly reduce the "stress" of playing the game to make it more fun. Adding in another cover mechanic now would just reverse that process. It's a really tough one, design-wise - thanks for chatting it through with me, though, guys - we're really trying to get to the bottom of this one.

+1 vote   reply to comment
Eleanor Dec 11 2009, 4:02am says:

Game area looks really good. Simple, yet amazing. The GUI could use some work though. Looks old. Reminds me of hmmmmmmmmmmmmmmm ... Uplink: hacker elite.

Either way, deffinatly gonna try this game out once it's released!

+1 vote     reply to comment
Mode7Games Author
Mode7Games Dec 11 2009, 9:30am replied:

Thanks Eleanor. Yep, GUI is WIP at the moment - need to sort that font out a bit / make the chat window look good / probably get rid of the buttons from the top / sort out the colours on buttons etc.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Finally got rid of the annoying hard edges on lights - looking a LOT better.

Image Details
Dec 9th, 2009
Embed Thumb
Report Abuse
Report media
Add Media
Members only